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[TTT] Removing Maps
#11
I know you said top 3 but I think most of these are interchangeable due to being heavily unplayed (including links so people who don't know the maps can easily check them out):

Obvious #1 tho: 
TTT_Waterworld_Remastered_2020 (unoptimized, extremely laggy POS)
https://steamcommunity.com/sharedfiles/f...1293781407                       

The rest of the unplayed maps (I personally have never seen most of these recently):


ttt_rpgvillage_edit
https://steamcommunity.com/sharedfiles/f...1941222352
TTT_ski_resort_a1 (also kinda laggy/unoptimized)
https://steamcommunity.com/sharedfiles/f...=163339021
TTT_Vessel (worse roy_the_ship)
https://steamcommunity.com/sharedfiles/f...=121935805
ttt_gamerpark_final
https://steamcommunity.com/sharedfiles/f...1359650277
ttt_hazard_dinks (sorry Nicol </3)
https://steamcommunity.com/sharedfiles/f...2010910747
ttt_cloverfield_b4
https://steamcommunity.com/sharedfiles/f...=228507039
ttt_Al'sPenthouse
https://steamcommunity.com/sharedfiles/f...1201250584

Also clocktown, fuck clocktown (edit: seriously fuck clocktown and it's music, not even a stopsound bind works it's my new #1. If clocktown was a person I would kneecap it.)
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#12
(07-16-2020, 09:42 PM)squid Wrote: I'd like to see Eclipse removed before Intergalactic. Pretty much the same map but Intergalactic is better.
but Eclipse has an alien 
[Image: 4kcofo.jpg]thx fish[Image: Salsa_UwU.jpg]
#13
Clocktown gets universal hate by pretty much every other person and its kinda crap as map, lets yeet it.
Waterworld really needs to just be replaced. I like water maps but both iterations of this one are laggy and boring as all shit.
Canal warehouse isn't that bad but its really kind of boring, if the water wasnt deadly it'd be a lot like roy but, well, it is.
#14
Vessel is a beta version of Roy but with a spammable horn.
[Image: WYrY1SK.png]
#15
I suppose I can throw this in as an additional question as well as it does tie into this: Currently the server has 71 maps in rotation. I personally think 70 is a good number for the server, but what do you all think? Do you think having a smaller number like 60-50? 
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#16
A smaller number would probably get boring to be honest, I'd say 70 or even 80 would be best.
#17
Rooftops - I am tired of waiting 10mins for T's to lose to time because they are all trying to do easter eggs, atleast swap it to a version with less easter eggs

Frozen prison - just boring...

Clocktower - i end up sitting in spawn for most of the map cause i cant be bothered to have to type !stopsound every time i wanna walk around the map..
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#18
(07-16-2020, 10:14 PM)Cactus Wrote: Rooftops - I am tired of waiting 10mins for T's to lose to time because they are all trying to do easter eggs, atleast swap it to a version with less easter eggs
Pretty sure I seen ts delay on that map because they try to much to snipe people and then when the last person can not be sniped they go on a wild goose chase lol. Ain’t nothing wrong with sniping people in my opinion but if you waste a lot of time on it and not get very many kills I suggest trying something else. No offense to anyone.

Rpgvillage seems to have to way too many macs 10s so everyone spawns with them. I wouldn’t mind seeing this removed.
Floodlights can be laggy gameplay wise sometimes and also people tend to prop kill and rdm a lot on that map. Also people spam the lights on that map too much.
Frozen prison literally has very few ammo available.
#19
1. Bikini bottom - Just shittily designed.
2. Parkhouse - Close quarters areas are way to claustrophobic and the outside area is just boring.
3. Bank - None of the areas really "flow" into each other very well, so traversing the map feels like a chore.

The sun smiles at you with eternal malice
#20
WE WANT CSS MAPS


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