Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Grapple Hook/Bhopping
#11
(12-10-2020, 06:03 PM)aeth0r Wrote: ^ Same argument can be made with ceiling head, half your body goes into the ceiling making it literally impossible to headshot yet we don't treat it as an exploit.
Easy, add a nutsack hitbox that instakills
"Why is fake Gabe back?" -Prince Nicky
#12
I've never really understood why people point fingers at the grapple and bhop exploit so much. both are just byproducts of playing on an old ass engine. Part of the jankyness of the game is what keeps so many players coming back. If ttt was a perfectly functional game then what reason would players have to play gmod over playing ttt on a dedicated csgo server, or any other game with dedicated custom servers? People also seem to crack down on bhopping mainly for making the person a difficult target to hit, but what about crouch/ jump spamming? I hardly ever see regular players complaining about jump and crouch spamming players. I'm guessing mainly cause spamming is more subtle than flying around the map. But if we really cared so much about keeping the game exploit free, then casino would be off the playlist, fastfood, and dimmesdale would have to go, we'd actually have to throw away the whole server every time Loganator's head clips through a ceiling. Making a competitively exploit-free dinklebergs would mean a lot more than some people realize. The only way to effectively get rid of most exploits would be to make the game feel like regular CS:Source, slower movement speed, faster fall speed, slower guns, no jump pack, no grapple hook, no shield gun, no newton launcher. It would be a pretty bland game. Historically, video games with too much nerfing end up being boring, the games with a little bit of unbalance end up being the most fun (see: modern warfare 2, black ops 2.) Players want to have fun, and the most advantageous part of playing a game that you can mod yourself, is that you have the power to keep the game fun and interesting. There's lots of players out there like me who would much rather see the more skilled players like Laced and Crab whoop my ass, than feel like im being given a level playing field that I didn't earn. I spent years playing Overwatch, which is known for having a very high skill-ceiling, I sucked ass at the game but believed if I tried hard enough I could become a pro Lucio or Zarya (those dreams didn't quite come into fruition) but one important thing to notice is that Overwatch still has a HUGE casual community. Having different level of skilled players, will not ruin the games for those who aren't as good, it just makes the game more diverse and gives players a belief that there is more possibilities in how to play the game. I think it's useless for the most part trying to fight the source engine, at the VERY most, you could turn down the maximum movement speed allowed I guess.

nerf the mp9 tho that shit is overpowered.
#13
(12-10-2020, 09:46 PM)Inkse Wrote: Radical Larry head (or to be more precise: the crouchjump bug)

there's no way that's the actual name of the bug but I love it anyway
[Image: horizontal-design-element-3.png]
  Angel I CRAHSED MY CAR
find out more at https://russefarmer.com/
Garry's Mod Performance Tuning Guide
#14
#removethejetpack
We're just a giant ass
Cheeks are made of children
Old was just a fad
Shit on all the billions
#15
Personally, I'm to be viewed as one of the more 'casual' players. Rarely do I actually get competitive or mad over something in this game.
With that in mind, I dislike bhopping and don't care as much for grapple exploiting, yet I never really care to deal with it. Why?
One is individual of role, the other requires you to either expose yourself or be detective.
Think about it like this.
A traitor gets the choice between a grapple hook or bhopping.
If they grapple, they just get exposed. If they bhop... there's no consequence because nothing of 'exposing' is done.
This is because a grapple is a detective/traitor weapon, and the jetpack is just something you buy from the shop, is permanent, and has no consequence for wearing it. Not to mention, the jetpack retains the utility of lowering fall damage by slowing fall, and increasing jump somewhat.
Yes, an innocent can pick up a grappling hook. However, I feel this is more balanced than 'although the setup is longer you can still defend yourself' in the terms of bhopping. Since you need to cancel your momentum for self defense in the terms of grapple hooks, that's better than 'good evening, sir, i am in fact moving at mach 5. is that a dead body?' -You were killed by (person), they were a (role).
Granted, I don't grasp the concepts of either since I don't know either, but at surface value I feel bhopping shouldn't be allowed and grapple exploiting is a 'maybe idk lol'.
also about nerfing MP9, i can't really say much about it, mainly because most times i duel it i either win because the favor of gmod has dawned upon me and my winchester has instantly eliminated the threat, or i die because i suck at the game
although i have seen a lot of 'nerf MP9!" so i'll advocate for that
[Image: 90]
#16
(12-10-2020, 10:21 PM)♥ two rats Wrote: I've never really understood why people point fingers at the grapple and bhop exploit so much. both are just byproducts of playing on an old ass engine. Part of the jankyness of the game is what keeps so many players coming back. If ttt was a perfectly functional game then what reason would players have to play gmod over playing ttt on a dedicated csgo server, or any other game with dedicated custom servers? People also seem to crack down on bhopping mainly for making the person a difficult target to hit, but what about crouch/ jump spamming? I hardly ever see regular players complaining about jump and crouch spamming players. I'm guessing mainly cause spamming is more subtle than flying around the map. But if we really cared so much about keeping the game exploit free, then casino would be off the playlist, fastfood, and dimmesdale would have to go, we'd actually have to throw away the whole server every time Loganator's head clips through a ceiling. Making a competitively exploit-free dinklebergs would mean a lot more than some people realize. The only way to effectively get rid of most exploits would be to make the game feel like regular CS:Source, slower movement speed, faster fall speed, slower guns, no jump pack, no grapple hook, no shield gun, no newton launcher. It would be a pretty bland game. Historically, video games with too much nerfing end up being boring, the games with a little bit of unbalance end up being the most fun (see: modern warfare 2, black ops 2.) Players want to have fun, and the most advantageous part of playing a game that you can mod yourself, is that you have the power to keep the game fun and interesting. There's lots of players out there like me who would much rather see the more skilled players like Laced and Crab whoop my ass, than feel like im being given a level playing field that I didn't earn. I spent years playing Overwatch, which is known for having a very high skill-ceiling, I sucked ass at the game but believed if I tried hard enough I could become a pro Lucio or Zarya (those dreams didn't quite come into fruition) but one important thing to notice is that Overwatch still has a HUGE casual community. Having different level of skilled players, will not ruin the games for those who aren't as good, it just makes the game more diverse and gives players a belief that there is more possibilities in how to play the game. I think it's useless for the most part trying to fight the source engine, at the VERY most, you could turn down the maximum movement speed allowed I guess.
The reason people are complaining is because, on their end, "fun" does not involve being on the ass-end of unfair exploitation of cracks in the game engine.

ESPECIALLY when they cannot abuse the engine themselves.

Do you find it "fun" to hack as well, because that is just exploiting the engine, after all.

Or maybe if I were to RDM you round after round, then you would have  "fun" because I am merely exploiting the rules of the game.

Or maybe, if I were to be impossible to kill, and then killed you doing so, because I can hit you but you can't hit me, then you would finally start having  "fun" , because that seems to be what you are getting at.

Also, congrats on on making a statement so blindly oblivious, I felt the need to dredge up a six month old unban request for that  funny shit.
[Image: phzdad0ules31.jpg]
#17
(12-11-2020, 01:05 AM)Beskar Baron Wrote:
(12-10-2020, 10:21 PM)♥ two rats Wrote: I've never really understood why people point fingers at the grapple and bhop exploit so much. both are just byproducts of playing on an old ass engine. Part of the jankyness of the game is what keeps so many players coming back. If ttt was a perfectly functional game then what reason would players have to play gmod over playing ttt on a dedicated csgo server, or any other game with dedicated custom servers? People also seem to crack down on bhopping mainly for making the person a difficult target to hit, but what about crouch/ jump spamming? I hardly ever see regular players complaining about jump and crouch spamming players. I'm guessing mainly cause spamming is more subtle than flying around the map. But if we really cared so much about keeping the game exploit free, then casino would be off the playlist, fastfood, and dimmesdale would have to go, we'd actually have to throw away the whole server every time Loganator's head clips through a ceiling. Making a competitively exploit-free dinklebergs would mean a lot more than some people realize. The only way to effectively get rid of most exploits would be to make the game feel like regular CS:Source, slower movement speed, faster fall speed, slower guns, no jump pack, no grapple hook, no shield gun, no newton launcher. It would be a pretty bland game. Historically, video games with too much nerfing end up being boring, the games with a little bit of unbalance end up being the most fun (see: modern warfare 2, black ops 2.) Players want to have fun, and the most advantageous part of playing a game that you can mod yourself, is that you have the power to keep the game fun and interesting. There's lots of players out there like me who would much rather see the more skilled players like Laced and Crab whoop my ass, than feel like im being given a level playing field that I didn't earn. I spent years playing Overwatch, which is known for having a very high skill-ceiling, I sucked ass at the game but believed if I tried hard enough I could become a pro Lucio or Zarya (those dreams didn't quite come into fruition) but one important thing to notice is that Overwatch still has a HUGE casual community. Having different level of skilled players, will not ruin the games for those who aren't as good, it just makes the game more diverse and gives players a belief that there is more possibilities in how to play the game. I think it's useless for the most part trying to fight the source engine, at the VERY most, you could turn down the maximum movement speed allowed I guess.
The reason people are complaining is because, on their end, "fun" does not involve being on the ass-end of unfair exploitation of cracks in the game engine.

ESPECIALLY when they cannot abuse the engine themselves.

Do you find it "fun" to hack as well, because that is just exploiting the engine, after all.

Or maybe if I were to RDM you round after round, then you would have  "fun" because I am merely exploiting the rules of the game.

Or maybe, if I were to be impossible to kill, and then killed you doing so, because I can hit you but you can't hit me, then you would finally start having  "fun" , because that seems to be what you are getting at.

Also, congrats on on making a statement so blindly oblivious, I felt the need to dredge up a six month old unban request for that  funny shit.
I was about to say something about me being immune to salt in another post but holy shit thats like 110% sodium even I can't handle that.
"Why is fake Gabe back?" -Prince Nicky
#18
(12-11-2020, 01:05 AM)Beskar Baron Wrote:
(12-10-2020, 10:21 PM)♥ two rats Wrote: I've never really understood why people point fingers at the grapple and bhop exploit so much. both are just byproducts of playing on an old ass engine. Part of the jankyness of the game is what keeps so many players coming back. If ttt was a perfectly functional game then what reason would players have to play gmod over playing ttt on a dedicated csgo server, or any other game with dedicated custom servers? People also seem to crack down on bhopping mainly for making the person a difficult target to hit, but what about crouch/ jump spamming? I hardly ever see regular players complaining about jump and crouch spamming players. I'm guessing mainly cause spamming is more subtle than flying around the map. But if we really cared so much about keeping the game exploit free, then casino would be off the playlist, fastfood, and dimmesdale would have to go, we'd actually have to throw away the whole server every time Loganator's head clips through a ceiling. Making a competitively exploit-free dinklebergs would mean a lot more than some people realize. The only way to effectively get rid of most exploits would be to make the game feel like regular CS:Source, slower movement speed, faster fall speed, slower guns, no jump pack, no grapple hook, no shield gun, no newton launcher. It would be a pretty bland game. Historically, video games with too much nerfing end up being boring, the games with a little bit of unbalance end up being the most fun (see: modern warfare 2, black ops 2.) Players want to have fun, and the most advantageous part of playing a game that you can mod yourself, is that you have the power to keep the game fun and interesting. There's lots of players out there like me who would much rather see the more skilled players like Laced and Crab whoop my ass, than feel like im being given a level playing field that I didn't earn. I spent years playing Overwatch, which is known for having a very high skill-ceiling, I sucked ass at the game but believed if I tried hard enough I could become a pro Lucio or Zarya (those dreams didn't quite come into fruition) but one important thing to notice is that Overwatch still has a HUGE casual community. Having different level of skilled players, will not ruin the games for those who aren't as good, it just makes the game more diverse and gives players a belief that there is more possibilities in how to play the game. I think it's useless for the most part trying to fight the source engine, at the VERY most, you could turn down the maximum movement speed allowed I guess.
The reason people are complaining is because, on their end, "fun" does not involve being on the ass-end of unfair exploitation of cracks in the game engine.

ESPECIALLY when they cannot abuse the engine themselves.

Do you find it "fun" to hack as well, because that is just exploiting the engine, after all.

Or maybe if I were to RDM you round after round, then you would have  "fun" because I am merely exploiting the rules of the game.

Or maybe, if I were to be impossible to kill, and then killed you doing so, because I can hit you but you can't hit me, then you would finally start having  "fun" , because that seems to be what you are getting at.

Also, congrats on on making a statement so blindly oblivious, I felt the need to dredge up a six month old unban request for that  funny shit.


Straight up gotta build lead lined steel walls around this post. 

Aside from that i'm putting in my own two cents on the topic, biased though I may be. The idea to remove grapple hooks/jump packs/bunny hopping is just a ludicrous idea to me, all arguments put forward for each subject just easily shot down from my own experience in game. 

Grapple hook abuse is something i've only caught myself by a very small percentage of the server, the ability to go absolute light speed and fly around the map. Such an activity comes with well more risks than rewards, often leaving the person dead from the slightest fuck up due to fall damage. Even when its done by someone competent enough not to die in the process, there is nothing to be gained from what they're doing. If you're a traitor and the detective is dicking around with a grapple hook, just leave him be or snipe him from a distance, anyone who argues you cannot shoot a grapple hook user is just upset that they can't aim well enough to kill the ttt equivalent of tf2s hoovie. 

Jump packs are something any player in the server with enough time can buy, easily accessible unlike the grapple hook. The idea that it should be removed solely because its easier for players to hide their head hit box in the ceiling is also not such a great idea. Its such a mobility booster and really mixes up the vanilla movement of the game allowing for way more freedom of movement, gone are the days of losing half health to a five foot drop. Its height boost is pretty minimal though admittedly makes it easier to ceiling clip in tight and compact rooms or hallways. There's a good reason why only a small minority of the player base argue about the ceiling clipping and that's because it only affects the minority of players that rely on rifles or one hit kill pistols. As someone who mostly uses either the pump shotgun or the Winchester it still doesn't affect me much because like most players I don't rely on head shots to kill players, as most players just kill with body shots. A niche problem for a niche base of players does not and shouldn't automatically conclude with the removal of such an integral part of the game flow, just patch it. 

Pretty much any of my arguments against the punishment for bunny hopping also can be ripped straight from my arguments over the grapple hook, its normally a very hard to do thing and it doesn't provide much benefit to the person doing it. 

In conclusion, re-add the double barrel shotgun and make it a D item.
#19
(12-11-2020, 01:05 AM)Beskar Baron Wrote:
(12-10-2020, 10:21 PM)♥ two rats Wrote: I've never really understood why people point fingers at the grapple and bhop exploit so much. both are just byproducts of playing on an old ass engine. Part of the jankyness of the game is what keeps so many players coming back. If ttt was a perfectly functional game then what reason would players have to play gmod over playing ttt on a dedicated csgo server, or any other game with dedicated custom servers? People also seem to crack down on bhopping mainly for making the person a difficult target to hit, but what about crouch/ jump spamming? I hardly ever see regular players complaining about jump and crouch spamming players. I'm guessing mainly cause spamming is more subtle than flying around the map. But if we really cared so much about keeping the game exploit free, then casino would be off the playlist, fastfood, and dimmesdale would have to go, we'd actually have to throw away the whole server every time Loganator's head clips through a ceiling. Making a competitively exploit-free dinklebergs would mean a lot more than some people realize. The only way to effectively get rid of most exploits would be to make the game feel like regular CS:Source, slower movement speed, faster fall speed, slower guns, no jump pack, no grapple hook, no shield gun, no newton launcher. It would be a pretty bland game. Historically, video games with too much nerfing end up being boring, the games with a little bit of unbalance end up being the most fun (see: modern warfare 2, black ops 2.) Players want to have fun, and the most advantageous part of playing a game that you can mod yourself, is that you have the power to keep the game fun and interesting. There's lots of players out there like me who would much rather see the more skilled players like Laced and Crab whoop my ass, than feel like im being given a level playing field that I didn't earn. I spent years playing Overwatch, which is known for having a very high skill-ceiling, I sucked ass at the game but believed if I tried hard enough I could become a pro Lucio or Zarya (those dreams didn't quite come into fruition) but one important thing to notice is that Overwatch still has a HUGE casual community. Having different level of skilled players, will not ruin the games for those who aren't as good, it just makes the game more diverse and gives players a belief that there is more possibilities in how to play the game. I think it's useless for the most part trying to fight the source engine, at the VERY most, you could turn down the maximum movement speed allowed I guess.
The reason people are complaining is because, on their end, "fun" does not involve being on the ass-end of unfair exploitation of cracks in the game engine.

ESPECIALLY when they cannot abuse the engine themselves.

Do you find it "fun" to hack as well, because that is just exploiting the engine, after all.

Or maybe if I were to RDM you round after round, then you would have  "fun" because I am merely exploiting the rules of the game.

Or maybe, if I were to be impossible to kill, and then killed you doing so, because I can hit you but you can't hit me, then you would finally start having  "fun" , because that seems to be what you are getting at.

Also, congrats on on making a statement so blindly oblivious, I felt the need to dredge up a six month old unban request for that  funny shit.
i assist a special ed class at my high school and I am yet to read something as retarded as this.
#20
if bunnyhopping is allowed, why not grapple exploit ¯\_(ツ)_/¯
[Image: 0e7d9b52b0a8da003d3bf791934a67c3.gif]

[Image: ngt65CF.gif]


Forum Jump:


Users browsing this thread: 1 Guest(s)

About Us
    This is Dinkleberg's GMod, a gaming community based in Garry's Mod. We have a Trouble in Terrorist Town, Prop Hunt, Murder, and Deathrun Server. Come check them out sometime.