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random ttt idea shit
#21
idea: all traitors get revealed in overtime through scoreboard (similar to how defibbing an ID'd T works)
#22
(01-18-2022, 01:57 AM)Jammin Wrote: or, ya know, just increase the map cooldown to like 8-10

It's already been updated to 10 or the change has been sent off to Dink.
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#23
(01-18-2022, 11:52 AM)Automatic Man Wrote: idea: all traitors get revealed in overtime through scoreboard (similar to how defibbing an ID'd T works)
I feel like people would abuse this and delay until overtime just so they can know who to kill which would cause more complaining cause more delay than usual.

(01-18-2022, 12:22 PM)Nicol Bolas Wrote:
(01-18-2022, 01:57 AM)Jammin Wrote: or, ya know, just increase the map cooldown to like 8-10

It's already been updated to 10 or the change has been sent off to Dink.

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#24
(01-18-2022, 12:34 PM)Nazu(s) Wrote:
(01-18-2022, 11:52 AM)Automatic Man Wrote: idea: all traitors get revealed in overtime through scoreboard (similar to how defibbing an ID'd T works)
I feel like people would abuse this and delay until overtime just so they can know who to kill which would cause more complaining cause more delay than usual.
You can't really delay as an inno tho, the urgency lies with the traitors. I think this is a very interesting idea
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#25
It’s a very interesting idea, tho you may find that the round time will need a rebalance with that as it makes it more difficult on the traitors

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[00:04] matt_st3 (Strongrule) [traitor] has damaged Taliban Tom [detective] for 4.9999999349555e+14 HP with an unknown weapon
#26
(01-18-2022, 12:22 PM)Nicol Bolas Wrote:
(01-18-2022, 01:57 AM)Jammin Wrote: or, ya know, just increase the map cooldown to like 8-10

It's already been updated to 10 or the change has been sent off to Dink.
Finally, now we just have to wait but still that is good news.
#27
(01-18-2022, 12:34 PM)Nazu(s) Wrote:
(01-18-2022, 11:52 AM)Automatic Man Wrote: idea: all traitors get revealed in overtime through scoreboard (similar to how defibbing an ID'd T works)
I feel like people would abuse this and delay until overtime just so they can know who to kill which would cause more complaining cause more delay than usual.

this doesn't make sense, it's the T's job to play with urgency and win the round. overtime should be more punishing for T's than it currently is - it means you fucked up
#28
My first ttt server I admin'd on didn't have overtime and was a set 7 minute round, that could be more interesting than overtime mode
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#29
(01-18-2022, 01:58 PM)Foxka Wrote: My first ttt server I admin'd on didn't have overtime and was a set 7 minute round, that could be more interesting than overtime mode
At a certain point was there a time you could kill afk's without overtime mode?
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#30
(01-18-2022, 11:52 AM)Automatic Man Wrote: idea: all traitors get revealed in overtime through scoreboard (similar to how defibbing an ID'd T works)
this is just the worst idea wow
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