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What makes a TTT map replayable or fun to you?
#1
I wanted to get a feel for what the community looks for in a TTT map to aid those designing levels or hunting for suggestions on the workshop. Mods, feel free to move this to "TTT Suggestions & Help" if you think it's better there.

Why do you vote for certain maps? What makes them replayable and enjoyable for TTT? 

Here are some factors I can think of at the top of my head. Depending on your playstyle, you may have others, but feel free to use anything below with your thoughts. 

  • Deathmatching - maps that are just simply fun to fight on with any weapon. Good DM maps usually have some combination of close quarters and doors that allow traitors to engage in a fight and then flee without being caught out in the open (for example, innomotel vs crummy). 
  • Interaction/props - since TTT is an objectiveless roaming game for innocents until something happens, the map has to be interesting to some extent to keep players engaged. Good examples of this are: bread room on crummy cradle, tasks on amongus, knife game on orange_v7, party boat on roy, etc.
  • Traps, role-specific rooms - an extension of the interaction factor. Features like detective rooms with the ability to let innocents in and DR-style traitor traps seem to be widely loved.
  • Replayability - Good maps allow traitors to carry out a variety of strategies each round.
  • Theme or community culture - of low importance to me personally, but players do love the dink/minecraft/spongebob themed maps. 
  • Visual quality - I wasn't going to include this as most players don't seem to mind the very basic/LQ maps, but worth mentioning
I am writing this super late so I apologize if this seems messy. Let me know your thoughts!



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#2
i like maps with no roof. the jetpack spam shitters are garbage when they can't push their head into the roof.
#3
(06-18-2022, 03:08 AM)gilbert Wrote: i like maps with no roof. the jetpack spam shitters are garbage when they can't push their head into the roof.
Couldnt agree more
[Image: D6E0C93A-D285-4C99-B7AB-C616869240B2.jpg...2d0fbf6a9&][Image: 86DBE62D-5EE5-47F0-9E4C-DE5FA0541D5B.jpg...d2ef8e0e3&]
Ex- TTT Mod
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#4
exploitable (not head sealing thingsy)
i made a thing
i made another thing
i made a new thing

former ttt mod
former dr admin
Staff 2017-2023
#5
I'm into traps
Also chokepoint rooms/areas are fun to camp and funnel people into until one side is completely dead.
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Good Games
Retired TTT Moderator
03-07-2020 ~ 11-17-2020
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#6
barrels
space to bhop/pulse cannon, not cluttered to the point where you're running into people every 5 seconds
half life aesthetic
RP capability (e.g. cruise stage, amsterville shops)
#7
i like maps with easter eggs, rooftops is a perfect example

also more maps where you can't bhop as much would be cool
Retired gay boy
Yes I still play!!
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#8
(06-18-2022, 03:40 AM)Mana Wrote: I'm into traps
Also chokepoint rooms/areas are fun to camp and funnel people into until one side is completely dead.
i too love traps and dead ends so long as they are useable not pretty much luck based
[Image: 4kcofo.jpg]thx fish[Image: Salsa_UwU.jpg]
#9
(06-18-2022, 03:40 AM)^aethy Wrote: barrels
space to bhop/pulse cannon, not cluttered to the point where you're running into people every 5 seconds
half life aesthetic
RP capability (e.g. cruise stage, amsterville shops)

this and singing
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#10
a main room for innocents to stick around in thats not open enough to be dangerous/unfun but accessible enough to not lead to a 10 minute camping round, i think offices garage is a good example of that


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