Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
DR Map suggestion thread
#11
https://steamcommunity.com/sharedfiles/f...ing+garage

Fun map that I haven't played in a few years.
url=https://www.gametracker.com/player/Socks/64.94.238.128:27015/][Image: b_560x95.png][/url]
#12
Maps to add

deathrun_indianajones_v5
(concerns)
1. spawns

deathrun_xtremeway_beta3
(concerns)
1. race ending

deathrun_dust_b3
(concerns)
none

deathrun_starwars_b1
(concerns)
None

Deathrun Down Town
(concerns)
1. spawns

deathrun_sonic_fixed
(concerns)
1. the amount of fixes this map has gone through
2. spawns


deathrun_deathline
(concerns)
1. claustrophobic
2. spawns
3. weapon spawns
4. traps are... iffy?
 
deathrun_aztecworld
(concerns)
1. claustrophobic
2. spawns
 
deathrun_bananaland
(concerns)
1. short
2. "surf" ending
3. spawns

dr_combine
(concerns)
None

dr_horrorhousecompleted
(concerns)
1. spawns
2. sounds

=================

Maps to be burned in the holy fire (aka removed)

deathrun_minecraft_pyramid

deathrun_spyVspy_contest

deathrun_text_cp_v4_fix

deathrun_holyshit_final

deathrun_helix_b8

deathrun_hauntedresidence_b3

deathrun_dust_rats

deathrun_desupe_v2

deathrun_dark_energy_fix

deathrun_minecraft_cave_v2


---------------------------------------------
P.S please when possible update this

P.S.S will make an edit later of concerns 
P.S.S.S spawns were not checked so i am not sure
[Image: ezgif.com-effects.gif?ex=66308f7a&is=661...height=424]
find more through my linktree | Never Forget | Green Bean
#13
deathrun_cats_v1
(concerns)
1. spawns
2. lenght

deathrun_rooftops_final
(concerns)
none

deathrun_decimate_finale
(concerns)
1. spawns
2. lenght

deathrun_serious
(concerns)
1. lenght
2. ending

deathrun_snowfall
(concerns)
1. spawns

Deathrun_erotischer
(concerns)
1. Barrel pk room

deathrun_amazon_b4
(concerns)
1. spawns

deathrun_minecraft_realms_final
(concerns)
1. spawns
2. lenght

dr_sector_v2
(concerns)
none

dr_baldi
(concerns)
1. s o u n d s 
2. spawns

deathrun_old_world_v4
(concerns)
1. spawns

Spawn
Section 1
Section 2
Section 3
Section 4
Endings

deathrun_jungle_inca_f3
(concerns)
1. lenght

Section 1 - 1
Section 1 - 2
Section 2 - 1
Endings

Deathrun_gyro_Final_v3
(concerns)
1. spawns

dr_dekt
(concerns)
1. spawns
2. "surf" ending

chozo_ruins_deathrun_ws
(concerns)
none

=========================

I'll make a concerns list later
Wil add images for the maps without any
[Image: ezgif.com-effects.gif?ex=66308f7a&is=661...height=424]
find more through my linktree | Never Forget | Green Bean
#14
deathrun_wiremod_final
[15.239 MB]

90 runner spawns
5 death spawns
=============
Concerns:
1.Length/size

-----------

deathrun_injuring_ba
[15.075 MB]

30 runner spawns
6 death spawns
=================

1.Bad lighting
[Image: ezgif.com-effects.gif?ex=66308f7a&is=661...height=424]
find more through my linktree | Never Forget | Green Bean
#15
dr_atomic_warfare

7.398 MB

I looked at the map with razer and from what he told me alora removed the map because you could grab the guns

this is easily fixable with barriers or mappatcher

i dont know if anything else is wrong with this map because i did only ask razer noone else would tell me >:T
[Image: ezgif.com-effects.gif?ex=66308f7a&is=661...height=424]
find more through my linktree | Never Forget | Green Bean
#16
(04-27-2021, 11:33 PM)MillyDilly` Wrote: dr_atomic_warfare

7.398 MB

I looked at the map with razer and from what he told me alora removed the map because you could grab the guns

this is easily fixable with barriers or mappatcher

i dont know if anything else is wrong with this map because i did only ask razer noone else would tell me >:T

There were a few issues that led to the maps removal, primary one being the gun exploiting.  The AFK killer also caused issues the following round.
#17
(04-27-2021, 11:58 PM)The Triangle Wrote:
(04-27-2021, 11:33 PM)MillyDilly` Wrote: dr_atomic_warfare

7.398 MB

I looked at the map with razer and from what he told me alora removed the map because you could grab the guns

this is easily fixable with barriers or mappatcher

i dont know if anything else is wrong with this map because i did only ask razer noone else would tell me >:T

There were a few issues that led to the maps removal, primary one being the gun exploiting.  The AFK killer also caused issues the following round.

like i said fixable with barriers and mappatcher (if ever added)

i said this before but thats going to be a problem in every map the afk killer will just get stuck sometimes unless its maps like crash or starwars with a afk killer that slowly removes bits of the map as it goes
[Image: ezgif.com-effects.gif?ex=66308f7a&is=661...height=424]
find more through my linktree | Never Forget | Green Bean
#18
deathrun_blood_final
4.831 MB 

deathrun_demolition_texture_b7
6.324 MB

deathrun_hallsofmadness_v2
3.404 MB

deathrun_labrats
2.269 MB

deathrun_no_hope_v3
5.428 MB

deathrun_ramesses_revenge_v3
9.041 MB

deathrun_sk_jail_v3
6.009 MB

deathrun_t9s_warehousebeta
3.183 MB

deathrun_tp_percolate_oreo
1.891 MB

deathrun_akai_sup3r_f1n4l
2.418 MB

deathrun_underconstruction
1.813 MB

deathrun_mirage_v1
1.028 MB

deathrun_sections_fix
0.927 MB

deathrun_madness_v3
1.084 MB
[Image: ezgif.com-effects.gif?ex=66308f7a&is=661...height=424]
find more through my linktree | Never Forget | Green Bean


Forum Jump:


Users browsing this thread: 1 Guest(s)

About Us
    This is Dinkleberg's GMod, a gaming community based in Garry's Mod. We have a Trouble in Terrorist Town, Prop Hunt, Murder, and Deathrun Server. Come check them out sometime.