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Teaming Rule Update 6/16/2021
#1
Hi all, due to the positive response from both the staff and playerbase towards Prince Nicky's thread on teaming rule changes we have decided to implement these changes as official rules in the MOTD. Nicky's thread here. Hopefully with these changes/clarifications it will be easier to distinguish and punish for what is and isn't teaming.
These are the changes to our teaming rules as of 6/16/2021.

Not Teaming


• Situations that do not result in any game disruption are not teaming and should not be punished. 

• Reviving an innocent as a traitor and immediately killing them results in no game disruption and is not teaming. 

• An innocent choosing to not try killing a known traitor (but not helping them in any way) is not teaming.  
• Letting an innocent into the T room with the intention of killing them, or letting them in by accident is not teaming. 



Teaming

Teaming is defined as partnering with another player to frustrate the purpose of the game. This occurs when the collaborating players are on opposite teams, with one being a traitor. Teaming is classified into two different categories: moderate and severe. Staff members should err on the side of caution when determining what category an instance of teaming should fall under. The examples provided in these guidelines are illustrative and are not a non-exhaustive list. 

Moderate Teaming

• Moderate teaming involves situations where the teaming results in minor game disruptions. In these instances, at least one party is aware of the teaming and can reasonably expect that it will result in disruption to ordinary gameplay. 
• A detective providing a known traitor with health equipment for their exclusive use (like a bold booze, health station in a T room) is a form of moderate teaming. 
• An innocent following around a known traitor all map with neither killing the other and resulting in round delays is a form of moderate teaming. 
• A traitor giving an innocent a T weapon, with the innocent then using that T weapon to damage other innocents and being reported(unforgiven) is a form of moderate teaming.
• A traitor reviving an innocent and letting that innocent kill them alone to allow them to boost their score and win the map is a form of moderate teaming. The emphasis here is that there must be an actual impact on the scoring. 

Punishments
First Offense - Warning (Properly logged into watchlist and awarn)
Second Offense - 24 Hour Ban
Third Offense - 1 Week Ban
Further Offenses - 2 Week Bans

Severe Teaming

Severe teaming involves situations where the teaming results in major game disruptions. In these instances, both parties are actively working together to achieve the other’s objectives and are fully aware that their activities will defeat the objectives of the game.
• A traitor letting an innocent into the T room when it is, objectively, neither an accident or with the intention of killing them, resulting in the deaths of at least one T buddy is a form of severe teaming.
• A traitor reviving an innocent with that innocent then killing your T buddies, but choosing to spare you at any point is a form of severe teaming. 
• An innocent, or traitor, helping kill members of their own team in conjunction with a member of the opposite team is a form of severe teaming. This could be done so directly, such as an innocent and a traitor standing side-by-side and shooting anyone that enters a certain room. This could also be more indirectly, such as by trapping multiple teammates in a room to allow a traitor to plant a C4 outside. 

Punishments
First Offense - 2 Week Ban
Second Offense - Permanent Ban


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