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	<channel>
		<title><![CDATA[Dinkleberg's GMod - TTT Suggestions & Help]]></title>
		<link>https://www.dinklebergsgmod.com/site/</link>
		<description><![CDATA[Dinkleberg's GMod - https://www.dinklebergsgmod.com/site]]></description>
		<pubDate>Thu, 04 Jun 2026 22:24:49 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Tip to make the server not dead again]]></title>
			<link>https://www.dinklebergsgmod.com/site/showthread.php?tid=20386</link>
			<pubDate>Tue, 16 Dec 2025 04:41:47 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.dinklebergsgmod.com/site/member.php?action=profile&uid=10394">&#33590; Tea</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.dinklebergsgmod.com/site/showthread.php?tid=20386</guid>
			<description><![CDATA[add back my spray to the spray can]]></description>
			<content:encoded><![CDATA[add back my spray to the spray can]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[NEW MAPS]]></title>
			<link>https://www.dinklebergsgmod.com/site/showthread.php?tid=20369</link>
			<pubDate>Tue, 11 Nov 2025 01:19:13 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.dinklebergsgmod.com/site/member.php?action=profile&uid=12274">expecting too much</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.dinklebergsgmod.com/site/showthread.php?tid=20369</guid>
			<description><![CDATA[I have some suggestions for some great maps that we can add to the server<br />
<br />
<span style="font-weight: bold;" class="mycode_b">ttt_lumbridge_a4 - <a href="https://steamcommunity.com/sharedfiles/filedetails/?id=1429898675" target="_blank" rel="noopener" class="mycode_url">https://steamcommunity.com/sharedfiles/f...1429898675</a> </span><br />
<br />
we played this on the last server I was on before dinks and it was a lot of fun.<br />
<br />
pros:<br />
<ul class="mycode_list"><li>nostalgia<br />
</li>
<li>aesthetically pleasing<br />
</li>
<li>varied gameplay<br />
</li>
<li>multi level<br />
</li>
</ul>
cons:<ul class="mycode_list"><li>rooms are fairly compact<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">ttt_chaser - <a href="https://steamcommunity.com/sharedfiles/filedetails/?id=109410344" target="_blank" rel="noopener" class="mycode_url">https://steamcommunity.com/sharedfiles/f...=109410344</a></span><br />
<br />
not a new map, but this was replaced by ttt_cipher which I think is like 10x worse. I have no idea why we did this. it happened in the 2 years that I didn't play on this server (the darkest 2 years this server has ever known)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">ttt_escher_nmp8_d - <a href="https://steamcommunity.com/sharedfiles/filedetails/?id=1549956787&amp;searchtext=M.+C.+Escher" target="_blank" rel="noopener" class="mycode_url">https://steamcommunity.com/sharedfiles/f...+C.+Escher</a><br />
</span><br />
this map is pure kino. I have no idea why it was ever removed. it was played often and everyone I know said it was super fun.<br />
<br />
pros:<br />
<ul class="mycode_list"><li>multi level<br />
</li>
<li>varied gameplay, you can try hard, you can walk around, you can buy a grapple and fly, you can troll<br />
</li>
<li>not laggy and doesn't promote c4 spamming<br />
</li>
</ul>
cons:<br />
<ul class="mycode_list"><li>none. I guess the blind might fall down some of the holes peppered into the map.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">ttt_hydropower_a2 - <a href="https://steamcommunity.com/sharedfiles/filedetails/?id=402304951" target="_blank" rel="noopener" class="mycode_url">https://steamcommunity.com/sharedfiles/f...=402304951</a></span><br />
<br />
also had this map on my last server<br />
<br />
pros:<ul class="mycode_list"><li>fun, varied gameplay<br />
</li>
<li>aestethically pleasing<br />
</li>
</ul>
<br />
cons:<br />
<ul class="mycode_list"><li>it mildly runs like shit in terms of fps<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">ttt_facility - <a href="https://steamcommunity.com/sharedfiles/filedetails/?id=538950287" target="_blank" rel="noopener" class="mycode_url">https://steamcommunity.com/sharedfiles/f...=538950287</a></span><br />
<br />
this map was also pure kino, no idea why it was ever removed. like escher, it was played often, everybody loved it, and it had no downsides.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">ttt_mc_desert - <a href="https://steamcommunity.com/sharedfiles/filedetails/?id=467518968" target="_blank" rel="noopener" class="mycode_url">https://steamcommunity.com/sharedfiles/f...=467518968</a></span><br />
<br />
super old map, I think I played this when I was a kid myself like over 15 years ago, remember it being a lot of fun though<br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">REMOVE LIST:</span><br />
<br />
ttt_mythic (<a href="https://steamcommunity.com/sharedfiles/filedetails/?id=2301715175" target="_blank" rel="noopener" class="mycode_url">https://steamcommunity.com/sharedfiles/f...2301715175</a>) - it's bad, it's dark, nobody plays it, nobody likes to play it, and on the few chances that it wins, it totally kills the server<br />
ttt_cipher (<a href="https://steamcommunity.com/sharedfiles/filedetails/?id=909728557" target="_blank" rel="noopener" class="mycode_url">https://steamcommunity.com/sharedfiles/f...=909728557</a>) - it's bad, and it's supposed to be the successor to ttt_chaser but it's just way worse. if we add back chaser, we should kill this map<br />
ttt_complex (<a href="https://steamcommunity.com/sharedfiles/filedetails/?id=512506068" target="_blank" rel="noopener" class="mycode_url">https://steamcommunity.com/sharedfiles/f...=512506068</a>) - it's bad, it's kind of a maze, there are a lot of random traps (both t traps and part of the maps), I don't know anyone that enjoys it]]></description>
			<content:encoded><![CDATA[I have some suggestions for some great maps that we can add to the server<br />
<br />
<span style="font-weight: bold;" class="mycode_b">ttt_lumbridge_a4 - <a href="https://steamcommunity.com/sharedfiles/filedetails/?id=1429898675" target="_blank" rel="noopener" class="mycode_url">https://steamcommunity.com/sharedfiles/f...1429898675</a> </span><br />
<br />
we played this on the last server I was on before dinks and it was a lot of fun.<br />
<br />
pros:<br />
<ul class="mycode_list"><li>nostalgia<br />
</li>
<li>aesthetically pleasing<br />
</li>
<li>varied gameplay<br />
</li>
<li>multi level<br />
</li>
</ul>
cons:<ul class="mycode_list"><li>rooms are fairly compact<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">ttt_chaser - <a href="https://steamcommunity.com/sharedfiles/filedetails/?id=109410344" target="_blank" rel="noopener" class="mycode_url">https://steamcommunity.com/sharedfiles/f...=109410344</a></span><br />
<br />
not a new map, but this was replaced by ttt_cipher which I think is like 10x worse. I have no idea why we did this. it happened in the 2 years that I didn't play on this server (the darkest 2 years this server has ever known)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">ttt_escher_nmp8_d - <a href="https://steamcommunity.com/sharedfiles/filedetails/?id=1549956787&amp;searchtext=M.+C.+Escher" target="_blank" rel="noopener" class="mycode_url">https://steamcommunity.com/sharedfiles/f...+C.+Escher</a><br />
</span><br />
this map is pure kino. I have no idea why it was ever removed. it was played often and everyone I know said it was super fun.<br />
<br />
pros:<br />
<ul class="mycode_list"><li>multi level<br />
</li>
<li>varied gameplay, you can try hard, you can walk around, you can buy a grapple and fly, you can troll<br />
</li>
<li>not laggy and doesn't promote c4 spamming<br />
</li>
</ul>
cons:<br />
<ul class="mycode_list"><li>none. I guess the blind might fall down some of the holes peppered into the map.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">ttt_hydropower_a2 - <a href="https://steamcommunity.com/sharedfiles/filedetails/?id=402304951" target="_blank" rel="noopener" class="mycode_url">https://steamcommunity.com/sharedfiles/f...=402304951</a></span><br />
<br />
also had this map on my last server<br />
<br />
pros:<ul class="mycode_list"><li>fun, varied gameplay<br />
</li>
<li>aestethically pleasing<br />
</li>
</ul>
<br />
cons:<br />
<ul class="mycode_list"><li>it mildly runs like shit in terms of fps<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">ttt_facility - <a href="https://steamcommunity.com/sharedfiles/filedetails/?id=538950287" target="_blank" rel="noopener" class="mycode_url">https://steamcommunity.com/sharedfiles/f...=538950287</a></span><br />
<br />
this map was also pure kino, no idea why it was ever removed. like escher, it was played often, everybody loved it, and it had no downsides.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">ttt_mc_desert - <a href="https://steamcommunity.com/sharedfiles/filedetails/?id=467518968" target="_blank" rel="noopener" class="mycode_url">https://steamcommunity.com/sharedfiles/f...=467518968</a></span><br />
<br />
super old map, I think I played this when I was a kid myself like over 15 years ago, remember it being a lot of fun though<br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">REMOVE LIST:</span><br />
<br />
ttt_mythic (<a href="https://steamcommunity.com/sharedfiles/filedetails/?id=2301715175" target="_blank" rel="noopener" class="mycode_url">https://steamcommunity.com/sharedfiles/f...2301715175</a>) - it's bad, it's dark, nobody plays it, nobody likes to play it, and on the few chances that it wins, it totally kills the server<br />
ttt_cipher (<a href="https://steamcommunity.com/sharedfiles/filedetails/?id=909728557" target="_blank" rel="noopener" class="mycode_url">https://steamcommunity.com/sharedfiles/f...=909728557</a>) - it's bad, and it's supposed to be the successor to ttt_chaser but it's just way worse. if we add back chaser, we should kill this map<br />
ttt_complex (<a href="https://steamcommunity.com/sharedfiles/filedetails/?id=512506068" target="_blank" rel="noopener" class="mycode_url">https://steamcommunity.com/sharedfiles/f...=512506068</a>) - it's bad, it's kind of a maze, there are a lot of random traps (both t traps and part of the maps), I don't know anyone that enjoys it]]></content:encoded>
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		<item>
			<title><![CDATA[need more ps2 inventory space]]></title>
			<link>https://www.dinklebergsgmod.com/site/showthread.php?tid=20352</link>
			<pubDate>Fri, 24 Oct 2025 21:11:57 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.dinklebergsgmod.com/site/member.php?action=profile&uid=12274">expecting too much</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.dinklebergsgmod.com/site/showthread.php?tid=20352</guid>
			<description><![CDATA[PLEASE]]></description>
			<content:encoded><![CDATA[PLEASE]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[3 gun skins not purchaseable]]></title>
			<link>https://www.dinklebergsgmod.com/site/showthread.php?tid=20349</link>
			<pubDate>Thu, 23 Oct 2025 03:33:27 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.dinklebergsgmod.com/site/member.php?action=profile&uid=11749">Jammin</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.dinklebergsgmod.com/site/showthread.php?tid=20349</guid>
			<description><![CDATA[Screenshots aren't working, but I'm having trouble buying some of the skins in the F4 weapon skin store.<br />
<br />
Specifically, I am not able to buy any skins for the following weapons:<ul class="mycode_list"><li>Auto Shotgun (not sure why this is an option)<br />
</li>
<li>H.U.G.E.-249<br />
</li>
<li>Rifle<br />
</li>
</ul>
When buying skins for these weapons, you get the "Weapon Purchased" noise and message, and the skin appears green as purchased. When closing/reopening the store, the weapon skin appears again as if it were not purchased.<br />
<br />
The weapon skins do not appear in the inventory, and I do not lose any money for purchasing these.]]></description>
			<content:encoded><![CDATA[Screenshots aren't working, but I'm having trouble buying some of the skins in the F4 weapon skin store.<br />
<br />
Specifically, I am not able to buy any skins for the following weapons:<ul class="mycode_list"><li>Auto Shotgun (not sure why this is an option)<br />
</li>
<li>H.U.G.E.-249<br />
</li>
<li>Rifle<br />
</li>
</ul>
When buying skins for these weapons, you get the "Weapon Purchased" noise and message, and the skin appears green as purchased. When closing/reopening the store, the weapon skin appears again as if it were not purchased.<br />
<br />
The weapon skins do not appear in the inventory, and I do not lose any money for purchasing these.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[limit c4's to 1 purchase per player]]></title>
			<link>https://www.dinklebergsgmod.com/site/showthread.php?tid=20317</link>
			<pubDate>Mon, 01 Sep 2025 02:25:38 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.dinklebergsgmod.com/site/member.php?action=profile&uid=12274">aaaaaaaa</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.dinklebergsgmod.com/site/showthread.php?tid=20317</guid>
			<description><![CDATA[c4's just lag the server too much, it's genuinely pathetic that dinks wont upgrade the server beyond a 1994 pentium 2 laptop so this is the next alternative to having the server not become completely unplayable when eamtomlinson/A0 decides to plant 7 c4's in 1 round<br />
<hr class="mycode_hr" />
it's also not fun gameplay to have someone plant c4's in every t room/unreachable location (i.e. innomotel) but i'm used to playing versus cringe at this point, i'd just like a functioning server]]></description>
			<content:encoded><![CDATA[c4's just lag the server too much, it's genuinely pathetic that dinks wont upgrade the server beyond a 1994 pentium 2 laptop so this is the next alternative to having the server not become completely unplayable when eamtomlinson/A0 decides to plant 7 c4's in 1 round<br />
<hr class="mycode_hr" />
it's also not fun gameplay to have someone plant c4's in every t room/unreachable location (i.e. innomotel) but i'm used to playing versus cringe at this point, i'd just like a functioning server]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[new idea for the portable tester]]></title>
			<link>https://www.dinklebergsgmod.com/site/showthread.php?tid=20316</link>
			<pubDate>Sun, 31 Aug 2025 04:53:25 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.dinklebergsgmod.com/site/member.php?action=profile&uid=10394">&#33590; Tea</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.dinklebergsgmod.com/site/showthread.php?tid=20316</guid>
			<description><![CDATA[if a traitor uses a portable tester it should do 600 damage to the detective. this would incentivize traitors to use the portable tester and add a new interesting aspect to this tired and overused D weapon<br />
<hr class="mycode_hr" />
it would also make it less overused]]></description>
			<content:encoded><![CDATA[if a traitor uses a portable tester it should do 600 damage to the detective. this would incentivize traitors to use the portable tester and add a new interesting aspect to this tired and overused D weapon<br />
<hr class="mycode_hr" />
it would also make it less overused]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[New Ragdoll Velocity ('TTT Misc tweaks and fixes' by wget)]]></title>
			<link>https://www.dinklebergsgmod.com/site/showthread.php?tid=20283</link>
			<pubDate>Wed, 30 Jul 2025 23:51:26 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.dinklebergsgmod.com/site/member.php?action=profile&uid=13669">uintanc&#230;stir</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.dinklebergsgmod.com/site/showthread.php?tid=20283</guid>
			<description><![CDATA[Includes a new ragdoll system that carries velocity from whichever direction the player was moving.<br />
<br />
<br />
          <iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/niPknUx4xuU" frameborder="0" allowfullscreen="true"></iframe>]]></description>
			<content:encoded><![CDATA[Includes a new ragdoll system that carries velocity from whichever direction the player was moving.<br />
<br />
<br />
          <iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/niPknUx4xuU" frameborder="0" allowfullscreen="true"></iframe>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Maps that need Rearm]]></title>
			<link>https://www.dinklebergsgmod.com/site/showthread.php?tid=20279</link>
			<pubDate>Fri, 25 Jul 2025 21:07:06 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.dinklebergsgmod.com/site/member.php?action=profile&uid=71">TDawg4</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.dinklebergsgmod.com/site/showthread.php?tid=20279</guid>
			<description><![CDATA[List the Maps you think need a rearm (more or different ammo) <br />
<br />
Ill get them done and sent to Dink by Sunday. <br />
<br />
(yes pc-world is already being done)]]></description>
			<content:encoded><![CDATA[List the Maps you think need a rearm (more or different ammo) <br />
<br />
Ill get them done and sent to Dink by Sunday. <br />
<br />
(yes pc-world is already being done)]]></content:encoded>
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		<item>
			<title><![CDATA[fix deagle]]></title>
			<link>https://www.dinklebergsgmod.com/site/showthread.php?tid=20258</link>
			<pubDate>Sat, 05 Jul 2025 22:36:38 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.dinklebergsgmod.com/site/member.php?action=profile&uid=1004">flare</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.dinklebergsgmod.com/site/showthread.php?tid=20258</guid>
			<description><![CDATA[deagle has revolver holding animation and reload when spectating pleaseeee fix]]></description>
			<content:encoded><![CDATA[deagle has revolver holding animation and reload when spectating pleaseeee fix]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[r_flushlod potential "stonks guy" glitch]]></title>
			<link>https://www.dinklebergsgmod.com/site/showthread.php?tid=20249</link>
			<pubDate>Wed, 25 Jun 2025 03:08:17 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.dinklebergsgmod.com/site/member.php?action=profile&uid=38">Dildo Shwaggins</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.dinklebergsgmod.com/site/showthread.php?tid=20249</guid>
			<description><![CDATA[While playing on ttt_minecraft_v5 tonight, I had the disappearing bodies glitch occur to me. So, I did my usual initial troubleshooting of using r_flushlod to attempt to fix this. Unfortunately, doing so crashed my entire game. I tried again a few rounds later after a subsequent reconnect and it did not crash this time, but in the console this message showed up:<br />
<br />
stonks/stonksplayermodel.mdl/m_anm.mdl : missmatched parent bones on "ValveBiped.Bip01_L_UpperArm"<br />
<br />
If this is something I can resolve with a workshop download or it was likely a fluke, all good, but if it is a glitch that needs dev intervention that is the info I can provide. Thanks!]]></description>
			<content:encoded><![CDATA[While playing on ttt_minecraft_v5 tonight, I had the disappearing bodies glitch occur to me. So, I did my usual initial troubleshooting of using r_flushlod to attempt to fix this. Unfortunately, doing so crashed my entire game. I tried again a few rounds later after a subsequent reconnect and it did not crash this time, but in the console this message showed up:<br />
<br />
stonks/stonksplayermodel.mdl/m_anm.mdl : missmatched parent bones on "ValveBiped.Bip01_L_UpperArm"<br />
<br />
If this is something I can resolve with a workshop download or it was likely a fluke, all good, but if it is a glitch that needs dev intervention that is the info I can provide. Thanks!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Slaying for killing people for standing still on top of unidentified bodies]]></title>
			<link>https://www.dinklebergsgmod.com/site/showthread.php?tid=20245</link>
			<pubDate>Sun, 22 Jun 2025 00:10:36 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.dinklebergsgmod.com/site/member.php?action=profile&uid=12443">murl</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.dinklebergsgmod.com/site/showthread.php?tid=20245</guid>
			<description><![CDATA[Recently on the server, a player was AFK for a few minutes and was killed by an innocent who saw them standing on top of a couple unidentified bodies. They were then autoslain for rdming because they "knew they were AFK".<br />
<br />
Is this the position staff are currently taking? At the time this happened, I put my thought process in chat, but I guess it wasn't enough or was ignored because they were slain anyway. My logic is: if staff continues slaying for it, then a traitor can purposely stand completely still holstered on top of an unidentified body and then get someone autoslain because you can't really prove if the innocent knew they were afk or not. <br />
<br />
This kind of bothered me because it just seemed like another case of a regular whining enough in staff chat to the point where staff felt like they had to take action rather than just telling the 'victim' to move on. You don't have to autoslay someone just because you're being pressured to. Don't enforce things that historically have never been enforced on any TTT server in the 15 years it has existed.<br />
<br />
In short: you are responsible for your own death if you're afk standing on top of unidentified bodies. It's impossible for an innocent to know if someone is truly AFK or not.<br />
<br />
It just makes zero sense to me to punish people <span style="font-weight: bold;" class="mycode_b">for playing the game properly</span>.<br />
<br />
Thoughts?]]></description>
			<content:encoded><![CDATA[Recently on the server, a player was AFK for a few minutes and was killed by an innocent who saw them standing on top of a couple unidentified bodies. They were then autoslain for rdming because they "knew they were AFK".<br />
<br />
Is this the position staff are currently taking? At the time this happened, I put my thought process in chat, but I guess it wasn't enough or was ignored because they were slain anyway. My logic is: if staff continues slaying for it, then a traitor can purposely stand completely still holstered on top of an unidentified body and then get someone autoslain because you can't really prove if the innocent knew they were afk or not. <br />
<br />
This kind of bothered me because it just seemed like another case of a regular whining enough in staff chat to the point where staff felt like they had to take action rather than just telling the 'victim' to move on. You don't have to autoslay someone just because you're being pressured to. Don't enforce things that historically have never been enforced on any TTT server in the 15 years it has existed.<br />
<br />
In short: you are responsible for your own death if you're afk standing on top of unidentified bodies. It's impossible for an innocent to know if someone is truly AFK or not.<br />
<br />
It just makes zero sense to me to punish people <span style="font-weight: bold;" class="mycode_b">for playing the game properly</span>.<br />
<br />
Thoughts?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Grapple Gun Rule Clarification Update Suggestion]]></title>
			<link>https://www.dinklebergsgmod.com/site/showthread.php?tid=20231</link>
			<pubDate>Tue, 27 May 2025 22:26:37 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.dinklebergsgmod.com/site/member.php?action=profile&uid=12873">StringBean</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.dinklebergsgmod.com/site/showthread.php?tid=20231</guid>
			<description><![CDATA[Currently, both Traitors and Detectives can obtain the Grapple Gun. This opens an unfortunate reality where someone can pick up a Grapple Gun from a dead Detective and be killed immediately for it, or the Detective can give it to another player and they can be killed for possessing it. <br />
<br />
An update to the rule could be that Grapple Guns are KOS-able if damage is done, while also falling under the Move/Freeze/Block Warning rule. <br />
<br />
Make the Grapple Gun a Detective or Traitor specific weapon, or do away with the terminology that a Grapple Gun is considered a Traitor Weapon, because it's contradictory since it can be obtained via Detective and doesn't inherently do damage itself (like a knife or a trident, for instance).<br />
<br />
Another option is to publish a list of KOS-able weapons in the MOTD. Currently, there is not one. I think this is probably the best route forward tbh. I'm all for Grapple being KOS-able, but it needs to be clear what is and isn't, and in what contexts.]]></description>
			<content:encoded><![CDATA[Currently, both Traitors and Detectives can obtain the Grapple Gun. This opens an unfortunate reality where someone can pick up a Grapple Gun from a dead Detective and be killed immediately for it, or the Detective can give it to another player and they can be killed for possessing it. <br />
<br />
An update to the rule could be that Grapple Guns are KOS-able if damage is done, while also falling under the Move/Freeze/Block Warning rule. <br />
<br />
Make the Grapple Gun a Detective or Traitor specific weapon, or do away with the terminology that a Grapple Gun is considered a Traitor Weapon, because it's contradictory since it can be obtained via Detective and doesn't inherently do damage itself (like a knife or a trident, for instance).<br />
<br />
Another option is to publish a list of KOS-able weapons in the MOTD. Currently, there is not one. I think this is probably the best route forward tbh. I'm all for Grapple being KOS-able, but it needs to be clear what is and isn't, and in what contexts.]]></content:encoded>
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			<title><![CDATA[Sacrificing my forum rep (semi-annual jump pack discussion thread)]]></title>
			<link>https://www.dinklebergsgmod.com/site/showthread.php?tid=20207</link>
			<pubDate>Sun, 11 May 2025 22:17:10 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.dinklebergsgmod.com/site/member.php?action=profile&uid=11749">Jammin</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.dinklebergsgmod.com/site/showthread.php?tid=20207</guid>
			<description><![CDATA[The jump pack seems to not work now.<br />
I'm not sure if it's broken, disabled intentionally, or lowered to the point of being disabled.<br />
<br />
I would greatly appreciate a restoration of the jump pack to at least allow less sweaty gamers such as myself to jump over the pit in inno motel.<br />
<br />
I assume it was at one point disabled for hitbox issues. I feel the root cause of the issue should be fixed, not removing a nice feature of the server.<br />
<br />
I hope increasing the threshold will be considered, as I'm tired of taking 77 damage when falling off the Burb mart. Perhaps a compromise could be reached, where wearing the jump pack increases your body hitbox?<br />
<br />
Thanks for your consideration. In a desperate attempt to save my precious internet points, here is a random picture of some lemurs.<br />
<img src="https://i.imgur.com/COMuaIx.jpeg" loading="lazy"  alt="[Image: COMuaIx.jpeg]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[The jump pack seems to not work now.<br />
I'm not sure if it's broken, disabled intentionally, or lowered to the point of being disabled.<br />
<br />
I would greatly appreciate a restoration of the jump pack to at least allow less sweaty gamers such as myself to jump over the pit in inno motel.<br />
<br />
I assume it was at one point disabled for hitbox issues. I feel the root cause of the issue should be fixed, not removing a nice feature of the server.<br />
<br />
I hope increasing the threshold will be considered, as I'm tired of taking 77 damage when falling off the Burb mart. Perhaps a compromise could be reached, where wearing the jump pack increases your body hitbox?<br />
<br />
Thanks for your consideration. In a desperate attempt to save my precious internet points, here is a random picture of some lemurs.<br />
<img src="https://i.imgur.com/COMuaIx.jpeg" loading="lazy"  alt="[Image: COMuaIx.jpeg]" class="mycode_img" />]]></content:encoded>
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			<title><![CDATA[Homing pigeon?]]></title>
			<link>https://www.dinklebergsgmod.com/site/showthread.php?tid=20188</link>
			<pubDate>Sat, 03 May 2025 22:33:42 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.dinklebergsgmod.com/site/member.php?action=profile&uid=13616">jonifun92</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.dinklebergsgmod.com/site/showthread.php?tid=20188</guid>
			<description><![CDATA[Hey, I was wondering if I'm the only one who would love to have the Homing Pigeon as a T-weapon<br />
Love - jonifun92 <img src="https://www.dinklebergsgmod.com/site/images/smilies/heart.png" alt="Heart" title="Heart" class="smilie smilie_36" /><br />
Edit: heres a link <br />
<a href="https://steamcommunity.com/sharedfiles/filedetails/?id=1894982220" target="_blank" rel="noopener" class="mycode_url">https://steamcommunity.com/sharedfiles/f...1894982220</a>]]></description>
			<content:encoded><![CDATA[Hey, I was wondering if I'm the only one who would love to have the Homing Pigeon as a T-weapon<br />
Love - jonifun92 <img src="https://www.dinklebergsgmod.com/site/images/smilies/heart.png" alt="Heart" title="Heart" class="smilie smilie_36" /><br />
Edit: heres a link <br />
<a href="https://steamcommunity.com/sharedfiles/filedetails/?id=1894982220" target="_blank" rel="noopener" class="mycode_url">https://steamcommunity.com/sharedfiles/f...1894982220</a>]]></content:encoded>
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			<title><![CDATA[Spraycan Image Suggestions]]></title>
			<link>https://www.dinklebergsgmod.com/site/showthread.php?tid=20167</link>
			<pubDate>Thu, 10 Apr 2025 15:38:36 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.dinklebergsgmod.com/site/member.php?action=profile&uid=10602">d33r</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.dinklebergsgmod.com/site/showthread.php?tid=20167</guid>
			<description><![CDATA[Welcome friends! Hello foes, do you like sprays? Well 2 years ago I made a spraycan that would allow you to use a curated selection of sprays. After a few fixes, It's now working better than before and its currently on the test server for you to try out! Currently though its just the Seal version I made for the base of it but we can add any images. That's where free labor (you) come in!<br />
<br />
Post your images here and the top 10-12 images with the most +rep will be added to a dinks branded spraycan for you to place images all over the place.<br />
<br />
I don't have an idea for a deadline so I'll roughly say a month from now we'll take the top results<br />
<br />
<span style="font-size: x-small;" class="mycode_size">hope thats enough idk what else to say</span><br />
<hr class="mycode_hr" />
Here's my image suggestion, but really feel free to post as many suggestions as you want<br />
<img src="https://i.imgflip.com/90libp.jpg" loading="lazy"  width="312" height="312" alt="[Image: 90libp.jpg]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[Welcome friends! Hello foes, do you like sprays? Well 2 years ago I made a spraycan that would allow you to use a curated selection of sprays. After a few fixes, It's now working better than before and its currently on the test server for you to try out! Currently though its just the Seal version I made for the base of it but we can add any images. That's where free labor (you) come in!<br />
<br />
Post your images here and the top 10-12 images with the most +rep will be added to a dinks branded spraycan for you to place images all over the place.<br />
<br />
I don't have an idea for a deadline so I'll roughly say a month from now we'll take the top results<br />
<br />
<span style="font-size: x-small;" class="mycode_size">hope thats enough idk what else to say</span><br />
<hr class="mycode_hr" />
Here's my image suggestion, but really feel free to post as many suggestions as you want<br />
<img src="https://i.imgflip.com/90libp.jpg" loading="lazy"  width="312" height="312" alt="[Image: 90libp.jpg]" class="mycode_img" />]]></content:encoded>
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