02-23-2020, 09:23 PM
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02-23-2020, 09:28 PM
Could potentially look into it unless anyone has a good point on why it shouldn't happen. I don't know which chat color system prophunt has, but I do know aTags is a good option.
02-23-2020, 09:33 PM
I tested a potential issue: the § character (the character used for creating colors) clashing with gban and I can conclude that this character seems to be compatible with gban
02-23-2020, 09:33 PM
02-23-2020, 09:40 PM
Hatschat 2 is the chat system Prophunt uses, although I'm not sure if coloring text with the special character is a part of it (the usual [color] is definitely)
I can vouch for atags being a great chat tag system, I've used it many times and it has yet to flake out.
I can vouch for atags being a great chat tag system, I've used it many times and it has yet to flake out.
02-23-2020, 09:42 PM
Do not switch, ph has an issue with not being able to see up far enough in chat. I’ll take function over cosmetic any day
02-23-2020, 10:20 PM
I agree with matt, look at the last thread for good reasons against it
02-23-2020, 10:22 PM
(02-23-2020, 09:42 PM)matt_st3 (Strongrule) Wrote: [ -> ]Do not switch, ph has an issue with not being able to see up far enough in chat. I’ll take function over cosmetic any day
Do we know if aTags has this issue? Or is it just a HatChat2 problem
02-24-2020, 09:21 AM
(02-23-2020, 10:22 PM)Nicol Bolas Wrote: [ -> ](02-23-2020, 09:42 PM)matt_st3 (Strongrule) Wrote: [ -> ]Do not switch, ph has an issue with not being able to see up far enough in chat. I’ll take function over cosmetic any day
Do we know if aTags has this issue? Or is it just a HatChat2 problem
Dunno. Just know that it 1) has a cap and 2) empties on map load which are both problems
02-24-2020, 11:07 AM
(02-24-2020, 09:21 AM)matt_st3 (Strongrule) Wrote: [ -> ](02-23-2020, 10:22 PM)Nicol Bolas Wrote: [ -> ](02-23-2020, 09:42 PM)matt_st3 (Strongrule) Wrote: [ -> ]Do not switch, ph has an issue with not being able to see up far enough in chat. I’ll take function over cosmetic any day
Do we know if aTags has this issue? Or is it just a HatChat2 problem
Dunno. Just know that it 1) has a cap and 2) empties on map load which are both problems
Will look into it
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