03-26-2020, 02:01 PM
Either making some props lighter or having more props be static would fix the problem where you have to shoot basically everything. I get where he's coming from, it's annoying
(03-26-2020, 07:16 AM)TheUltraFish Wrote: [ -> ](03-26-2020, 07:12 AM)Near Wrote: [ -> ](03-25-2020, 09:38 PM)Mantis Wrote: [ -> ]Can the damage to hunter be changed to taking 5 health per shot instead of per pellet with the shotgun. Ie: shooting the couch with the double shot and taking 60 damage. I havent played dimmsdale for a while so i'm not sure if this was fixed.
As in on just map or in general cuz I'd rather not buff the excutioner
He's talking map some props when you shoot them take away a lot of health even if only shot once on that map. Not to say other maps aren't guilty of this but it is commonplace on dimmsdale
(03-27-2020, 06:01 PM)Mantis Wrote: [ -> ]I don’t know how to fix it but from what I can tell the damage is taken based on the pellets that connect instead of the shot as a whole. If 6 of the pellets land it’s 30 damage and if all 12 land it’s 60 on the double shot. I don’t know how the map editor works or why the damage changes between maps but if it’s possible you might be able to classify the pelts as a group and have them damage the player based on what the group as a whole connects with. This would probably effect damage on real prop players and I’m not sure if it’s possible to do, just my best guess.
(03-27-2020, 06:08 PM)RussEfarmer Wrote: [ -> ](03-27-2020, 06:01 PM)Mantis Wrote: [ -> ]I don’t know how to fix it but from what I can tell the damage is taken based on the pellets that connect instead of the shot as a whole. If 6 of the pellets land it’s 30 damage and if all 12 land it’s 60 on the double shot. I don’t know how the map editor works or why the damage changes between maps but if it’s possible you might be able to classify the pelts as a group and have them damage the player based on what the group as a whole connects with. This would probably effect damage on real prop players and I’m not sure if it’s possible to do, just my best guess.
Well, that's the way it's SUPPOSED to behave, notice how shooting a barrel with a shotgun only deals 5 damage like it should.. I have no idea what's different about the custom props of dimmsdale and custom props on other maps