5/11/2020:
Note: these changes have occurred on various days since the last change log. This will be the last time this will happen the rest of the changes will be posted as they happen no matter how little the change is, even if it's just one exploit fix.
Maps:
One of deathruns_steam_works' Endings has been changed to easy, what this means is that once picked the deaths will die, this is due to the ending being bugged and not letting you pick up a gun from the wall.
deathrun_helix: Exploit that occurs during the jump rope section now kills anyone who attempts it.
Deathrun_minecraft_pyramid: A trap that sometimes kills a runner now kills the runner 100% of the time
Adjusted deathrun_holyshit_final's end zone, like tropical island you'll have to slight move forward for your time to count, as it wasn't counting time 100% of the time.
Deaths can no longer item boost up to the gun on deathrun_Italy_rats as well as on deathrun_tomb_raider_final and deathrun_atomic_warfare
Made the zone to prevent the deaths from getting the guns in deathrun_goldfever larger. Made Adjustments to the zones (and added) in the mine area as well.
Item boosting to get into the runners area in dr_space_final is no longer possible without dying.
Made a To-do list, which has been updated since posting. Said thread can be found
here.
Pointshop items: Vape crates has been added to the Knife crates. Various Prices have been adjusted.
Staff requirements have been temporary lowered, as well as some user commands have been adjusted
5/22/2020
Discord integration should now be a thing (or least when the server restarts, hopefully)
deathrun_stone_extended: The Fan trap now kills instantly, this is to prepare for the eventual speed cap increase, once the speed cap is increase players are able to use this trap to reach the cap instantly, i.e the zone is to prevent this.
5/23/2020
New(ish) map: deathrun_ale-tech_css_dinks, an adjusted version of the map made by reed, From his own words "(the) autotrap where you have a 50% chance of dying every time to a death controlled trap with 3 passageways which can kill you, and only one can be activated" he also did other minor changes. Timezone was added to it as well.
deathrun_Stone_extended's zone was adjusted further to make it larger. Chances are it's not enough and will be made larger in the future.
New A-hop cap: the cap on Autohop has been increased from 500 to 999, this is to give everyone an equal chance of getting a scoreboard time on maps so you don't have to turn off A-hop to go faster, that and the community wanted it.
Death team adjustment: Deaths will now be capped at 3 deaths, this is to prevent too many deaths on one team. the Ratio is still 5 runner per 1 death
!donate has been fixed (forgot to put that in the last change log derp)
Max player count: 20 to 24 players
deathrun_crash_medevil: A trap that pushes you down into a death pit now kills you, it didn't before.
Deathrun_stone_extended: as I said yesterday, the fan trap zone was made larger, this is the last time I'll be adjusting it.
Some Finish zones have been adjusted to make times count easier (mostly the maps where you teleport into the finish zones)
6/25/20
deathrun_dust_rats: it is no longer possible to jump outside the map.
deathrun_goldfever: Adjusted the weapons kill zone in the death area.
deathrun_family_guy: you can no longer use the last trap on the map to get on top of the death zone.
9/24/2020
Disclaimer: This contains things that happened over the course of the past two months while I was gone so it is possible for me to have missed something that has been done.
Due to an exploit, The Jump pack has been removed from the pointshop. Please remove it from your inventory if you have one. Players seen with it will get it removed from their inventory. If you see someone with one on please let me or @"Titan17" know.
Deathrun_Minecraft_Pyramid: runners can no longer get outside the map via the lava trap
deathrun_Castlerun_fixed: A zone been adjusted to not kill runners when they pick one of the endings (whoops)
deathrun_Goldfever: Old School ending no longer kills the runners
deathrun_Haunted_residence: three areas now have death barriers to prevent delaying
deathrun_Poker_final5: Runners can no longer get on the stools before that ended has been selected
Various minor tweaks/adjustments have been made to zones across multiple maps
deathrun_stone_dinks now has a timezone.
11/11/2020
New maps:
Deathrun portal
Deathrun Foundry
deathrun_simpsons_finalfix
deathrun_aztecan_V5
deathrun_parking_garage_v4
Maps removed
Tombraider
whatever
Ale_tech_css
If you like to suggest more maps to be added in the future, you can suggest them
HERE Note: Maps need to have an AFK killer.
New Staff requirements and format - Read it before applying ;]
Zones
Deathrun_Stone_extended no longer has a kill zone at the fan trap.
Runners cannot jump through the large gap at the start of the map to skip apart of the map on
deathrun_parking_garage_v4
Deaths can go outside their area, however, they cannot go into the container with the guns, nor go past the last trap on
deathrun_parking_garage_v4
All 5 of the new maps have their time zones added, with the scoreboard being reset in the future soon.
6/14/21
- Edited Unban Request Form to fix errors
- Updated/modified DR Staff Application Form and Requirements
In process:
- Removing Jump packs from player inventories
- Adding Zones to: prision_break / goldfever/ aztecan
- Editing DR Rules and DR Staff Guidelines
- Resetting Record times on all maps
- Resetting Map rotation
- Getting timed gag/mutes added to server (Thank you Russ)
6/23&24/21
- Temporary Zero tolerance policy added to Rule 13*
- Zones added for the guns on: Aztec, Gold Fever, and Prison Break. (Only Ale-Tech left once I can actually load in)
*Due to recent events where an individual or group has been spreading links to child porn/porn, this policy is now active until further notice. It is not intended to be permanent, only until we can rid this community with this person/group.
30 June 2021
- All map records were reset.
- Map Rotation adjusted to show less common maps.
- All known/reported Jump packs have been removed from inventories.
-DR Rules were edited to remove punishments/warnings. The punishment/warnings remain in Staff Guidines.