Dinkleberg's GMod

Full Version: new murdoor maps
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(02-05-2021, 04:31 AM)Norm Minder Wrote: [ -> ]mu_cove-I've played this map before ,we can add, it doesn't seem to have any problems
ttt_mcnpcvillage_2016 map-More minecraft map ? Yes
zs_decommissioned_2a-Tested looks nice 

Also lets remove 

Snowy castle because spawns are too bad and easy to push people off actually its borring 
Vertical city I don't know why this map was added .Please, let's remove 
Code break because there is 1 spawn
i went through all these maps and made better spawns for snow and codebreak
Any updates ? Still playing in the same rotation.
(03-15-2021, 12:01 AM)Norm Minder Wrote: [ -> ]Any updates ? Still playing in the same rotation.
new map idea


[Image: 1200px-Square_-_black_simple.svg.png]\
i can have it ready in five minutes
[Image: lucioano.jpg]
ph_old_pool
File Size
3.209 MB


Dust2 without CSS content
File Size
8.528 MB

ttt_Cryptic_Keep
File Size
9.640 MB


fy_terraria_gm
File Size
3.747 MB
(03-17-2021, 03:46 AM)Norm Minder Wrote: [ -> ]fy_terraria_gm
File Size
3.747 MB

only map i don't like, it feels small and i also dont like terraria
(03-15-2021, 12:06 AM)MillyDilly` Wrote: [ -> ]
(03-15-2021, 12:01 AM)Norm Minder Wrote: [ -> ]Any updates ? Still playing in the same rotation.
new map idea


[Image: 1200px-Square_-_black_simple.svg.png]\
i can have it ready in five minutes
[Image: lucioano.jpg]
it is done

fiddle me biscuits norm it was only 10 days

square_v1 (0.134kb)
mu_lasertag_arena [12.9kb] 

i edit map
Pages: 1 2