Dinkleberg's GMod

Full Version: DR Gamemode SV Commands
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This is for say you want to test maps and you need more round time or more rounds in general or maybe you just want to screw around.

deathrun_round_duration <0-999>
How many seconds each round lasts. Not including preptime.

deathrun_preptime_duration <0-999>
How many seconds the preparation time lasts before the round.

deathrun_finishtime_duration <0-999>
How many seconds to wait when the round ends before starting a new round.

deathrun_death_ratio <0.0-1.0>
The ratio between Deaths and Runners. Higher values mean more deaths. Default 0.15 .

deathrun_max_deaths <1-64>
The maximum amount of players on the Death team at any given time.

deathrun_allow_autojump <0-1>
Allow players to use autojump

deathrun_autojump_velocity_cap <0-999>
The velocity to limit players to when they enable autojump. A value of 0 will make this unlimited.

deathrun_help_url <string url>
The url to open when the player types !help.

deathrun_round_limit <0-20>
How many rounds should be played before the map changes?

mapvote_rtv_ratio <0.0-1.0>
The ratio between votes and players online. 0.5 means that 1/2 of the players online need to type !rtv before the vote is initiated.

deathrun_pointshop_finish_reward <0-999>
Reward for finishing the map, in points. Will automatically check for pointshop or pointshop2 installation.

deathrun_pointshop_kill_reward <0-999>
Reward for killing another player, in points. Will automatically check for pointshop or pointshop2 installation.

deathrun_pointshop_win_reward <0-999>
Reward for winning the round. Checks for pointshop and pointshop2 installation.

deathrun_pointshop_notify <0-1>
Notify the player when they are rewarded by the pointshop for completing a map objective

deathrun_death_avoid_punishment <0-99>
How many rounds of Death should the player have to serve after he attempts to death avoid.

deathrun_max_deaths <0-100>
The maximum amount of Deaths at any given time.

deathrun_death_sprint <0-1000>
The sprint speed for the death (holding shift). Sometimes maps don't give the death a speed boost, so they can hold shift to move at this speed.

deathrun_finish_balloons <0-25>
The amount of balloons to spawn when the player finishes the map. :)

deathrun_autoslay_delay <0-999>
How long to wait after a round starts to slay the AFK players. Measured in seconds. (Thanks Omega for reminding me to add this here.)

deathrun_idle_kick_time <0-999>
How long to wait before putting an idle player in spec (seconds)
This used to kick, but kicking seems to be too harsh, especially on a false positive. Staff will take care of kicking players.

deathrun_alltalk <0-1>
Enable alltalk - 1 for enabled, 0 to stop living players from hearing dead players.

deathrun_death_model <string model path>
The default model for the Deaths.

deathrun_disable_default_deathspeed <0/1>
Removes the player_speedmod entities from maps to disable the default deathspeed.

deathrun_motd_enabled <0/1>
0 to disable the MOTD (info menu) and 1 to enable

deathrun_motd_title <string title>
Changes the title of the MOTD

deathrun_motd_url <string url>
Changes the URL that is opened inside the MOTD

deathrun_unstuck_cooldown <0-1000>
Time between when a player takes damage or uses !stuck and their next use of !stuck

deathrun_starting_weapon <string weapon name>
Default starting weapon