Dinkleberg's GMod

Full Version: Sacrificing my forum rep (semi-annual jump pack discussion thread)
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The jump pack seems to not work now.
I'm not sure if it's broken, disabled intentionally, or lowered to the point of being disabled.

I would greatly appreciate a restoration of the jump pack to at least allow less sweaty gamers such as myself to jump over the pit in inno motel.

I assume it was at one point disabled for hitbox issues. I feel the root cause of the issue should be fixed, not removing a nice feature of the server.

I hope increasing the threshold will be considered, as I'm tired of taking 77 damage when falling off the Burb mart. Perhaps a compromise could be reached, where wearing the jump pack increases your body hitbox?

Thanks for your consideration. In a desperate attempt to save my precious internet points, here is a random picture of some lemurs.
[Image: COMuaIx.jpeg]
It works (try jumping off without it). But yeah compared to the times of yore it is much less boost.
make it invisible and add an extra access slot for my tail/back accessories
(05-11-2025, 05:28 PM)d33r Wrote: [ -> ]make it invisible and add an extra access slot for my tail/back accessories

Would freaking love an invisible jump pack option even if it was prem points or legendary accessory (maybe make the icon for it in pointshop a jump pack with wireframe skin so we know what it is?)
Jump pack works fine, but would love a dedicated ps2 slot/invis option!
Having played all of yesterday without a jump pack: Yeah, it works, and is noticeable
If the mdl value had something else smaller put in place like say a sodacan prop or one of the prop_phx things that are tiny like the thruster with blades, I feel like it would be way nicer looking and have less playermodel interference.
you dont even need the jumppack at all to make the jump
Code:
function ITEM.static.getBaseOutfit( )
    return {
[1] = {
    ["children"] = {
        [1] = {
            ["children"] = {
            },
            ["self"] = {
                ["Skin"] = 0,
                ["Invert"] = false,
                ["LightBlend"] = 1,
                ["CellShade"] = 0,
                ["AimPartName"] = "",
                ["IgnoreZ"] = false,
                ["AimPartUID"] = "",
                ["Passes"] = 1,
                ["Name"] = "",
                ["Angles"] = Angle(-1.7924888134003, 21.800903320312, -0.53542912006378),
                ["DoubleFace"] = false,
                ["PositionOffset"] = Vector(0, 0, 0),
                ["BlurLength"] = 0,
                ["OwnerEntity"] = false,
                ["Brightness"] = 1,
                ["DrawOrder"] = 0,
                ["BlendMode"] = "",
                ["TintColor"] = Vector(0, 0, 0),
                ["Alpha"] = 1,
                ["LodOverride"] = -1,
                ["TargetEntityUID"] = "",
                ["BlurSpacing"] = 0,
                ["UsePlayerColor"] = false,
                ["Material"] = "",
                ["UseWeaponColor"] = false,
                ["EyeAngles"] = false,
                ["UseLegacyScale"] = false,
                ["Bone"] = "spine",
                ["Color"] = Vector(255, 255, 255),
                ["Fullbright"] = false,
                ["BoneMerge"] = false,
                ["IsDisturbing"] = false,
                ["Position"] = Vector(2.6802406311035, -7.2881469726562, -2.6110229492188),
                ["NoTextureFiltering"] = false,
                ["AlternativeScaling"] = false,
                ["Hide"] = true,
                ["Translucent"] = false,
                ["Scale"] = Vector(1, 1, 1),
                ["ClassName"] = "model",
                ["EditorExpand"] = true,
                ["Size"] = 0.15,
                ["ModelFallback"] = "",
                ["AngleOffset"] = Angle(0, 0, 0),
                ["TextureFilter"] = 3,
                ["Model"] = "models/xqm/jetenginemedium.mdl",
                ["UniqueID"] = "2613842725",
            },
        },
    },
    ["self"] = {
        ["DrawOrder"] = 0,
        ["UniqueID"] = "1708383976",
        ["Hide"] = false,
        ["TargetEntityUID"] = "",
        ["EditorExpand"] = true,
        ["OwnerName"] = "self",
        ["IsDisturbing"] = false,
        ["Name"] = "my outfit",
        ["Duplicate"] = false,
        ["ClassName"] = "group",
    },
},
    }, 10000
end

anyway this makes it invisible
I also have this addon that makes new jumppacks but its just the base jumpack with a model change https://steamcommunity.com/sharedfiles/f...3234773877
(05-11-2025, 10:17 PM)thaye Wrote: [ -> ]you dont even need the jumppack at all to make the jump
Well that's technically true, I don't think having to hit the perfect crouch jump to traverse a main part of a map is conducive to a novice players involvement and enjoyment.
Plus, I believe the game mode centers around finding out who is traitors and killing them, not hoping to crouch jump across a large gap and hope you make it. 
I'm not asking for the ability to fly, I'm just asking that you don't have to know video game parkour in order to play certain maps.
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