Hi! I gave this slay. Let's talk about it.
To preface, I'm gonna leave this scenario anonymous, however if the person who got slayed or the victim wants to chime in, then that would be fine.
Scenario:
Person A is AFK at spawn. This happens on a map with a central spawn, meaning all players are starting at the same area, give or take a bit. While Person A is AFK, Player B (also AFK) is killed. Player B's body is BEHIND Player A, meaning that even if they were present and just not moving, it was completely out of their vision. Player C comes along, and ID's the corpse acknowledging that the players are AFK. Player C leaves, and comes back a bit later and kills the still AFK Player A (before OT). Player A reports Player C.
My Response and The Aftermath:
Personally, since Player C acknowledged Player A being AFK (meaning it wasn't a question of whether they were AFK or not) and since that the UnID'd body was completely out of view of Player A. Quite a few people were upset by this slay, some vocal (such as you Murl, as well as others. Your concerns did not fall on deaf ears, I promise you that.) and others not. Before the slay was given, I had pulled the slay off until I could get some clarification on that rule from the other staff members (this took a bit since I was the only staff on at the time, so I had to contact the others elsewhere). I also notified Player C that their slay would be removed until I could get clarification. Shortly after, Player C left the server (not due to a rage quit, mind you). A bit after that, I received a consensus from the staff team (will be stated shortly) and that verdict was that the slay was good. I returned the slay to Player C, but didn't give them a RDM and Leave warn (nor do I believe one would be justified) just because I was waiting on external factors.
Consensus On The Rule:
Summing up the different viewpoints I've heard from differing staff of different ranks, the following is a mish-mash of all the opinions stated
"Killing an AFK who is near an UnID and who is believed to be AFK is RDM. A lot of grey area applies here, and a lot of individual staff discretion can be used. The big issue when dealing with this is figuring out whether the player shooting can reasonably determine if the one they are shooting should have seen the UnID body, and whether it can be reasonably determined that they were AFK. This is because it's reasonable to assume that a person who was AFK would not have had the opportunity to ID said body. One example where it wouldn't be RDM, is if they are AFK and outside the traditional spawn area(s). This does leave a lot of wiggle room where someone can pretend to be AFK, but again staff discretion does apply from scenario to scenario."
To clarify a few things:
(06-21-2025, 07:10 PM)murl Wrote: [ -> ]...I put my thought process in chat, but I guess it wasn't enough or was ignored because they were slain anyway...
As stated before (I know I have a bad habit of long-winded rants, so I'll post it again here just in case it was overlooked) your concerns, as well of the ones of many others were not ignored. That was the primary reason that the slay got delayed for as long as it did, since I do acknowledge I can be wrong sometimes.
(06-21-2025, 07:10 PM)murl Wrote: [ -> ]...This kind of bothered me because it just seemed like another case of a regular whining enough in staff chat to the point where staff felt like they had to take action rather than just telling the 'victim' to move on. You don't have to autoslay someone just because you're being pressured to...
Just a heads up, Player A was not "whining" in staff chat about it. I was not pressured by Player A in any way, and if anything I was "pressured" (if we call waiting a bit to hear other opinions being pressured) by the grand majority to withhold the slay. I was not pressured by other staff to give the slay either, it was simply a question of which I received multiple responses for. The slay, in the end, was my decision and mine alone.
I'll be happy to answer any questions about it that y'all may have.

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(06-21-2025, 07:37 PM)instant coffee enjoyer Wrote: [ -> ]I don't think this is a good interpretation of what the rule should be (I also think "staff consensus" is a moronic phrase - if it's a consensus, then it should just be in the MOTD)
I agree that some rule decisions are not in the MOTD when they should be (and for those, I have pushed strongly for them to be added behind the scenes), but the problem is that not every grey-area can be stated in the MOTD. The MOTD is moreso intended to act as a rule of guidelines that is to be enforced by the staff, and for the areas that the MOTD doesn't 100% cover staff discretion is to be used alongside the guidelines. The problem is, is that when you have 27 staff members with vastly different methods of handling things, there will always be discrepancies (I assure you, that there quite a few discussions that happen on a frequent basis between staff about how to handle rules/warns). However, we do our best since we can't always cover every single grey area within the MOTD. This often leads to calls that people don't always agree with, but that's why we have things like the forums and discord where the general player can voice their opinions, whether they agree or disagree.