Dinkleberg's GMod

Full Version: r_flushlod potential "stonks guy" glitch
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While playing on ttt_minecraft_v5 tonight, I had the disappearing bodies glitch occur to me. So, I did my usual initial troubleshooting of using r_flushlod to attempt to fix this. Unfortunately, doing so crashed my entire game. I tried again a few rounds later after a subsequent reconnect and it did not crash this time, but in the console this message showed up:

stonks/stonksplayermodel.mdl/m_anm.mdl : missmatched parent bones on "ValveBiped.Bip01_L_UpperArm"

If this is something I can resolve with a workshop download or it was likely a fluke, all good, but if it is a glitch that needs dev intervention that is the info I can provide. Thanks!
I get errors with models if I load in while alt tabbed or if I have a ton of shit running. If you're using r_flushlod to fix models you have to look away from the center of the map before you enter it to lower your chances of crashing.
(06-24-2025, 10:08 PM)Dildo Shwaggins Wrote: [ -> ]While playing on ttt_minecraft_v5 tonight, I had the disappearing bodies glitch occur to me. So, I did my usual initial troubleshooting of using r_flushlod to attempt to fix this. Unfortunately, doing so crashed my entire game. I tried again a few rounds later after a subsequent reconnect and it did not crash this time, but in the console this message showed up:

stonks/stonksplayermodel.mdl/m_anm.mdl : missmatched parent bones on "ValveBiped.Bip01_L_UpperArm"

If this is something I can resolve with a workshop download or it was likely a fluke, all good, but if it is a glitch that needs dev intervention that is the info I can provide. Thanks!


Best suggestion about doing r_flushloid is going to a corner and looking up makes crashing almost impossible, the glitch or error you're getting about the stonks model has existed for well over a year if not more, it doesn't really do anything just a messed up rig which for as far as I have seen doesn't influence the game, the only real problem of it not being parented right is it would cause issues with animation and that's all.

if anyone wants to fix it, you just need to see if the parent bone is missing or just not set to the right parent bone example right one would be ValveBiped.Bip01_L_Shoulder the wrong would be Valvebiped.Bip01_Spine.
this has always existed and doesn't actually effect the model or flushlodding
I was indeed looking right in the center of the map the first times I did it last night, that does help. Thanks all!
I posted this in the Discord like way back Sept last year to show @Mr_XeNoN54 what his janky player model looked like lol. I assume this is what that issue is referring to.
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(06-26-2025, 05:13 PM)Love4puppys Wrote: [ -> ]I posted this in the Discord like way back Sept last year to show @Mr_XeNoN54 what his janky player model looked like lol. I assume this is what that issue is referring to.

Ah yes, eldritch abomination stonks guy