09-01-2020, 01:12 PM
Pages: 1 2
01-21-2021, 09:26 PM
Maps to add
deathrun_indianajones_v5
(concerns)
1. spawns
deathrun_xtremeway_beta3
(concerns)
1. race ending
deathrun_dust_b3
(concerns)
none
deathrun_starwars_b1
(concerns)
None
Deathrun Down Town
(concerns)
1. spawns
deathrun_sonic_fixed
(concerns)
1. the amount of fixes this map has gone through
2. spawns
deathrun_deathline
(concerns)
1. claustrophobic
2. spawns
3. weapon spawns
4. traps are... iffy?
deathrun_aztecworld
(concerns)
1. claustrophobic
2. spawns
deathrun_bananaland
(concerns)
1. short
2. "surf" ending
3. spawns
dr_combine
(concerns)
None
dr_horrorhousecompleted
(concerns)
1. spawns
2. sounds
=================
Maps to be burned in the holy fire (aka removed)
deathrun_minecraft_pyramid
deathrun_spyVspy_contest
deathrun_text_cp_v4_fix
deathrun_holyshit_final
deathrun_helix_b8
deathrun_hauntedresidence_b3
deathrun_dust_rats
deathrun_desupe_v2
deathrun_dark_energy_fix
deathrun_minecraft_cave_v2
---------------------------------------------
P.S please when possible update this
P.S.S will make an edit later of concerns
P.S.S.S spawns were not checked so i am not sure
deathrun_indianajones_v5
(concerns)
1. spawns
deathrun_xtremeway_beta3
(concerns)
1. race ending
deathrun_dust_b3
(concerns)
none
deathrun_starwars_b1
(concerns)
None
Deathrun Down Town
(concerns)
1. spawns
deathrun_sonic_fixed
(concerns)
1. the amount of fixes this map has gone through
2. spawns
deathrun_deathline
(concerns)
1. claustrophobic
2. spawns
3. weapon spawns
4. traps are... iffy?
deathrun_aztecworld
(concerns)
1. claustrophobic
2. spawns
deathrun_bananaland
(concerns)
1. short
2. "surf" ending
3. spawns
dr_combine
(concerns)
None
dr_horrorhousecompleted
(concerns)
1. spawns
2. sounds
=================
Maps to be burned in the holy fire (aka removed)
deathrun_minecraft_pyramid
deathrun_spyVspy_contest
deathrun_text_cp_v4_fix
deathrun_holyshit_final
deathrun_helix_b8
deathrun_hauntedresidence_b3
deathrun_dust_rats
deathrun_desupe_v2
deathrun_dark_energy_fix
deathrun_minecraft_cave_v2
---------------------------------------------
P.S please when possible update this
P.S.S will make an edit later of concerns
P.S.S.S spawns were not checked so i am not sure
01-22-2021, 10:11 PM
deathrun_cats_v1
(concerns)
1. spawns
2. lenght
deathrun_rooftops_final
(concerns)
none
deathrun_decimate_finale
(concerns)
1. spawns
2. lenght
deathrun_serious
(concerns)
1. lenght
2. ending
deathrun_snowfall
(concerns)
1. spawns
Deathrun_erotischer
(concerns)
1. Barrel pk room
deathrun_amazon_b4
(concerns)
1. spawns
deathrun_minecraft_realms_final
(concerns)
1. spawns
2. lenght
dr_sector_v2
(concerns)
none
dr_baldi
(concerns)
1. s o u n d s
2. spawns
deathrun_old_world_v4
(concerns)
1. spawns
Spawn
Section 1
Section 2
Section 3
Section 4
Endings
deathrun_jungle_inca_f3
(concerns)
1. lenght
Section 1 - 1
Section 1 - 2
Section 2 - 1
Endings
Deathrun_gyro_Final_v3
(concerns)
1. spawns
dr_dekt
(concerns)
1. spawns
2. "surf" ending
chozo_ruins_deathrun_ws
(concerns)
none
=========================
I'll make a concerns list later
Wil add images for the maps without any
(concerns)
1. spawns
2. lenght
deathrun_rooftops_final
(concerns)
none
deathrun_decimate_finale
(concerns)
1. spawns
2. lenght
deathrun_serious
(concerns)
1. lenght
2. ending
deathrun_snowfall
(concerns)
1. spawns
Deathrun_erotischer
(concerns)
1. Barrel pk room
deathrun_amazon_b4
(concerns)
1. spawns
deathrun_minecraft_realms_final
(concerns)
1. spawns
2. lenght
dr_sector_v2
(concerns)
none
dr_baldi
(concerns)
1. s o u n d s
2. spawns
deathrun_old_world_v4
(concerns)
1. spawns
Spawn
Section 1
Section 2
Section 3
Section 4
Endings
deathrun_jungle_inca_f3
(concerns)
1. lenght
Section 1 - 1
Section 1 - 2
Section 2 - 1
Endings
Deathrun_gyro_Final_v3
(concerns)
1. spawns
dr_dekt
(concerns)
1. spawns
2. "surf" ending
chozo_ruins_deathrun_ws
(concerns)
none
=========================
I'll make a concerns list later
Wil add images for the maps without any
03-28-2021, 08:27 PM
deathrun_wiremod_final
[15.239 MB]
90 runner spawns
5 death spawns
=============
Concerns:
1.Length/size
-----------
deathrun_injuring_ba
[15.075 MB]
30 runner spawns
6 death spawns
=================
1.Bad lighting
[15.239 MB]
90 runner spawns
5 death spawns
=============
Concerns:
1.Length/size
-----------
deathrun_injuring_ba
[15.075 MB]
30 runner spawns
6 death spawns
=================
1.Bad lighting
04-27-2021, 11:33 PM
dr_atomic_warfare
7.398 MB
I looked at the map with razer and from what he told me alora removed the map because you could grab the guns
this is easily fixable with barriers or mappatcher
i dont know if anything else is wrong with this map because i did only ask razer noone else would tell me >:T
7.398 MB
I looked at the map with razer and from what he told me alora removed the map because you could grab the guns
this is easily fixable with barriers or mappatcher
i dont know if anything else is wrong with this map because i did only ask razer noone else would tell me >:T
04-27-2021, 11:58 PM
(04-27-2021, 11:33 PM)MillyDilly` Wrote: [ -> ]dr_atomic_warfare
7.398 MB
I looked at the map with razer and from what he told me alora removed the map because you could grab the guns
this is easily fixable with barriers or mappatcher
i dont know if anything else is wrong with this map because i did only ask razer noone else would tell me >:T
There were a few issues that led to the maps removal, primary one being the gun exploiting. The AFK killer also caused issues the following round.
04-28-2021, 02:12 AM
(04-27-2021, 11:58 PM)The Triangle Wrote: [ -> ](04-27-2021, 11:33 PM)MillyDilly` Wrote: [ -> ]dr_atomic_warfare
7.398 MB
I looked at the map with razer and from what he told me alora removed the map because you could grab the guns
this is easily fixable with barriers or mappatcher
i dont know if anything else is wrong with this map because i did only ask razer noone else would tell me >:T
There were a few issues that led to the maps removal, primary one being the gun exploiting. The AFK killer also caused issues the following round.
like i said fixable with barriers and mappatcher (if ever added)
i said this before but thats going to be a problem in every map the afk killer will just get stuck sometimes unless its maps like crash or starwars with a afk killer that slowly removes bits of the map as it goes
05-17-2021, 03:26 PM
deathrun_blood_final
4.831 MB
deathrun_demolition_texture_b7
6.324 MB
deathrun_hallsofmadness_v2
3.404 MB
deathrun_labrats
2.269 MB
deathrun_no_hope_v3
5.428 MB
deathrun_ramesses_revenge_v3
9.041 MB
deathrun_sk_jail_v3
6.009 MB
deathrun_t9s_warehousebeta
3.183 MB
deathrun_tp_percolate_oreo
1.891 MB
deathrun_akai_sup3r_f1n4l
2.418 MB
deathrun_underconstruction
1.813 MB
deathrun_mirage_v1
1.028 MB
deathrun_sections_fix
0.927 MB
deathrun_madness_v3
1.084 MB
4.831 MB
deathrun_demolition_texture_b7
6.324 MB
deathrun_hallsofmadness_v2
3.404 MB
deathrun_labrats
2.269 MB
deathrun_no_hope_v3
5.428 MB
deathrun_ramesses_revenge_v3
9.041 MB
deathrun_sk_jail_v3
6.009 MB
deathrun_t9s_warehousebeta
3.183 MB
deathrun_tp_percolate_oreo
1.891 MB
deathrun_akai_sup3r_f1n4l
2.418 MB
deathrun_underconstruction
1.813 MB
deathrun_mirage_v1
1.028 MB
deathrun_sections_fix
0.927 MB
deathrun_madness_v3
1.084 MB
Pages: 1 2