(04-03-2018, 01:04 PM)Hillrop Wrote: [ -> ]MAs you all are aware im a gamer and know many gamers. Im bored as fuck and plan to waste my time using my lackluster knowledge of the source engine to make the quintessential gaming map. Any ideas for what to add to the map.-
Ideas so far
- In one area you walk through a giant can of monster. There could be a t trap that closes the doors and floods the can.
- An area with a lot of trees with WII U EXCLUSIVE, MARIO MAKER hanging from the trees
- The tester is just a WII U GAMEPAD. Players would be tested to see if they were good or bad gamers
- A giant lego head to walk inside, with mini lego heads inside.
- A giant keyboard to use as a bridge
- A Typical Gamer’s Room ( trash would be up to the players knees, piss stains , shit bucket, and a kickass pc)
- References to stupid shit i say https://imgur.com/gallery/6UELW
Any other ideas?
Add a gamer that goes around the map damaging people
No, random damaging bits of a map are bad.
The map is looking good so far Hillrop
Make sure it isn't exploitable and big enough for 32 people too my fellow gamer
Some tips on map design:
-no T-traps in chokes/main highways of the map (looking at you, lost temple)
-No weird shit (ttt_dog cannon)
-No massive sightlines (literally every map maker's 1st map)
- it's good to vary QQ and slightly large sightlines (ex. indoor/outdoor)
-Size (important)
- Make it large enough for 32 player support
- PLEASE PLEASE look up guides for proper optimization for rendering/object placement, they're super easy and it saves people a ton of grief
- Don't place weapons ON spawnpoints (fucks with loadout plugins)
-Make enough ammo drops for 32 players (spread them out across the map)
-Make a T-tester, it makes games more dynamic
- dont make it a choke point
-Exploding barrels: 1-3 MAX (for fuck's sake)
-Lighting
- please no areas too dark unless it's a map function
-Don't add scripted things or map functions that damages players beyond their control. It's frustrating and takes away from the game. (Lost temple drop-down random fall damage)
-Add dynamic and interesting T-functions to mix up gameplay (spending credits to turn off lights for 30 seconds, etc.)
-Don't steal other peoples' ideas without credit
-Don't make an area that allows a ton of innos to cluster up and stall the game (basically dont make it impossible for Ts to get a kill unnoticed
-branching pathways and intersections are always good to isolate players but allow map mobility
-other shit I cant think of right now
If I personally have made a few, but only released 1 so far (in my signature). I'm just a map design enthusiast and notice problems with a lot of popular maps that people ignore
because they are bandwagoning little shits for the meme.
Well, we also have
- Vanoss, H2O, and Gang
- Markiplier
- Jackcepticeye
- CaptainSparklez
- and other famous gamers
You could add something that can represent them.