Dinkleberg's GMod
Minecraft Server - Printable Version

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+--- Thread: Minecraft Server (/showthread.php?tid=3936)

Pages: 1 2


RE: Minecraft Server - Mallakk - 02-06-2018

(02-06-2018, 03:38 PM)Foxka Wrote: Something that takes a long time to beat, so we don't get fired in like a week. Also I want thauncraft and all its extra add-ons pweeze

those are mods not addons, he said he may attempted those later, but they wont be in for awhile.

Also while you can add and drop addons many mods alter the world because the require new items and if the server is not reset when they are added it wont work. So if you plan on adding mods later your selection of what you can add will be limited unless you wipe and start the server anew.


RE: Minecraft Server - Scare Shot - 02-06-2018

https://dev.bukkit.org/projects/lockette - this one is a must bc well.... you know...... shit ppl

https://dev.bukkit.org/projects/serverrestorer - good tool for backups, don't know if you already have this covered


RE: Minecraft Server - DC.Zephyr - 02-06-2018

MCMMO but disable flux mining

(02-06-2018, 04:20 PM)Jerminator00 Wrote: No plugins suggestions from me, as I'm not all that knowledgeable about them. However, I would like to voice a concern about adding mods to the server after some time. Quite a few of the best mods (imo) alter world gen in some way or another, be it additional ores, structures, or even whole biomes. Depending on how much exploration is done pre-mods this would potentially lead to some problems or at least inconveniences if the world scrapped for a new one when mods are added.

Most mods that use the Forge API use RetroGen, which allows them to add their ores and world gen to the world even if the chunks have already been generated.