Dinkleberg's GMod
change in rules - Printable Version

+- Dinkleberg's GMod (https://www.dinklebergsgmod.com/site)
+-- Forum: Trouble in Terrorist Town (https://www.dinklebergsgmod.com/site/forumdisplay.php?fid=3)
+--- Forum: TTT Suggestions & Help (https://www.dinklebergsgmod.com/site/forumdisplay.php?fid=6)
+--- Thread: change in rules (/showthread.php?tid=10127)



change in rules - Meeemo - 01-11-2020

Can we make it so any detective that traps someone with a shield gun or innocent the player trapped in there can kos the shield gunner


RE: change in rules - Nicol Bolas - 01-11-2020

We could make it the same as the grappling hook rule where you have to warn them to stop and give ample time to stop.

IN FACT: It might just fall under that rule tbh. What do you think @Gabe ?


RE: change in rules - happy - 01-11-2020

Doesn't the shield disappear on its own?


RE: change in rules - Meeemo - 01-11-2020

(01-11-2020, 03:41 PM)near Wrote: Doesn't the shield disappear on its own?

yes but u can easily get headshot while stuck in it and its annoying


RE: change in rules - Noire ♜ - 01-12-2020

I feel like even if you make it similar to the rule like the grapple hook it will be too late to act on the KOS, well if you get headshot the first time you get stuck in it.


RE: change in rules - Evee - 01-12-2020

(01-11-2020, 03:36 PM)Meeemo Wrote: Can we make it so any detective that traps someone with a shield gun or innocent the player trapped in there can kos the shield gunner

lmao that is how many ds get rdmed and rdm chains start