[TTT] Detective & Traitor Item Discussions - Printable Version +- Dinkleberg's GMod (https://www.dinklebergsgmod.com/site) +-- Forum: Trouble in Terrorist Town (https://www.dinklebergsgmod.com/site/forumdisplay.php?fid=3) +--- Forum: TTT Suggestions & Help (https://www.dinklebergsgmod.com/site/forumdisplay.php?fid=6) +--- Thread: [TTT] Detective & Traitor Item Discussions (/showthread.php?tid=10524) |
RE: [TTT] Detective & Traitor Item Discussions - Battons - 02-23-2020 (02-22-2020, 10:43 PM)Nicol Bolas Wrote: RE: [TTT] Detective & Traitor Item Discussions - RussEfarmer - 02-23-2020 Quote:There is one where you control the pigeon, I believe its called bird bomb, and that would be an amazing addition. This has a glitch that allows you to see through the map/go out of bounds very easily. RE: [TTT] Detective & Traitor Item Discussions - Futa Renamon - 02-23-2020 I honestly want to try all of these!!! They all have there own quirkyness and i love it. Please ad these to test server so i can try. +1 also is there anything we can do to get innos a shop? It would be funny to give them gag items to choose from. RE: [TTT] Detective & Traitor Item Discussions - Nicol Bolas - 02-23-2020 (02-23-2020, 12:17 AM)Battons Wrote:[*](02-22-2020, 10:43 PM)Nicol Bolas Wrote: [*]Demonic Possession A small note on this. The demonic possession has the ability to spend "charge" to move a player, shoot their gun, then finally possess. If this was ever added, I dont think there would be any possible way to include the "attack" option fairly. You can't remove it, but you can make it cost more "charge" than the max charge possible, functionally disabling it. Also with the turtle mine, the hitboxes for the turtles are head crab hitboxes. So they are significantly larger and way easier to hit than manhacks. RE: [TTT] Detective & Traitor Item Discussions - Alcoholic Femboy - 02-23-2020 (02-22-2020, 10:43 PM)Nicol Bolas Wrote:we already have holy and banana bombs no reason 2 add those tbh. Homing Pigeon was used for targetting on carbons and I wouldn't be surprised if it's used here for the same reason, we already have the knife that insta kills. RE: [TTT] Detective & Traitor Item Discussions - Nicol Bolas - 02-23-2020 (02-23-2020, 02:06 AM)Fozzy Wrote:(02-22-2020, 10:43 PM)Nicol Bolas Wrote:we already have holy and banana bombs no reason 2 add those tbh. Noted. Was already heavily leaning towards no but now I am cementing my decision. Could also look into a knife nerf. Backstab knife is a valid option but could be fucky with hitreg. Up to you guys really. RE: [TTT] Detective & Traitor Item Discussions - Noire ♜ - 02-23-2020 birdo bombo very gud. ;) turtle bomb sounds fun and I've seen it on other servers. Although, it might be better for it to either replace or be overshadowed by the Banana Bomb. t prop transformer sounds interesting. as for everything else, kinda sounds boring or redundant. We've already had a few of these on the server and they were removed for good reasons (either they were never used or stupidly overpowered). I'd like to do some digging myself but I don't think we need to go absolutely crazy with the T and D items, just something to spice up gameplay not change the wheel. RE: [TTT] Detective & Traitor Item Discussions - Christian - 02-23-2020 RSB and Blink are all I can support. However Blink would be busted with the Jump Pack, as the grapple hook is also available already. RE: [TTT] Detective & Traitor Item Discussions - happy - 02-23-2020 I don't mind the taser ngl gives ds a way to counter those god awful knife users RE: [TTT] Detective & Traitor Item Discussions - lacer - 02-23-2020 (02-23-2020, 08:19 AM)Near Wrote: I don't mind the taser ngl gives ds a way to counter those god awful knife users if ur gonna take the time to aim and shoot a taser at a knife user u might as well just pull an actual gun and shoot them |