TTT_Ecplise talk - Printable Version +- Dinkleberg's GMod (https://www.dinklebergsgmod.com/site) +-- Forum: Trouble in Terrorist Town (https://www.dinklebergsgmod.com/site/forumdisplay.php?fid=3) +--- Forum: TTT Suggestions & Help (https://www.dinklebergsgmod.com/site/forumdisplay.php?fid=6) +--- Thread: TTT_Ecplise talk (/showthread.php?tid=10886) Pages:
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TTT_Ecplise talk - Mana - 04-01-2020 real talk. why is the alien 4 credits now. its the only reason to play on that map. theres plenty of nooks and crannies on the server that are immune to the alien's reach so a price increase is extremely unfair RE: TTT_Ecplise talk - Cryptic Salsa - 04-01-2020 i thought 2 credits was fine but 4 thats way to many RE: TTT_Ecplise talk - DuckBentley - 04-01-2020 plus it can be killed RE: TTT_Ecplise talk - Hello Kitty - 04-01-2020 Can be killed easily and not that annoying?... please make 2 creds. RE: TTT_Ecplise talk - Nicol Bolas - 04-01-2020 This would require editing the map and changing that T-Button. I could try and decompile it but that's a lot of custom textures. RE: TTT_Ecplise talk - J@CK XDDD - 04-01-2020 it should def be two credits RE: TTT_Ecplise talk - lacer - 04-02-2020 or we can remove that dookie, poorly optimized map RE: TTT_Ecplise talk - Raider Hanks - 04-02-2020 gimme my cheap ass alien back. Unless that 4 credit bastard has the power of the eldritch god Cthulhu, it's too much. RE: TTT_Ecplise talk - Evan - 04-02-2020 Who the hell even raised Bertha's bail from 2 to 4 credits? RE: TTT_Ecplise talk - Beskar Baron - 04-02-2020 A handful of people focusing fire on it can down it rather quickly. |