Map Suggestion Megathread - Printable Version +- Dinkleberg's GMod (https://www.dinklebergsgmod.com/site) +-- Forum: Trouble in Terrorist Town (https://www.dinklebergsgmod.com/site/forumdisplay.php?fid=3) +--- Forum: TTT Suggestions & Help (https://www.dinklebergsgmod.com/site/forumdisplay.php?fid=6) +--- Thread: Map Suggestion Megathread (/showthread.php?tid=14381) |
RE: Map Suggestion Megathread - HONG - 06-20-2021 (06-20-2021, 05:45 PM)Noire Wrote: I'd like to state this, in testing the maps what works for 1-10 people can face big problems when tasked with fitting all 32. (when it comes to map optimization) We ran into that issue with ttt_abyss, the server just couldn't handle it.absolutely, i totally get this but i only recommended maps that i’ve played before, and i’ve played all of them with 24-32 people which is why i was questioning the issue of optimization on some of the maps RE: Map Suggestion Megathread - Jack (2) - 06-20-2021 Gonna give my two cents here, generally I agree with adding more maps but when I initially read the intro I assumed you were going for a revamp of the map vote system which I think is really the only solution to this system. +ttt_forest_final (similar to ttt_port but smaller, still capable of supporting 32 players) I have plenty of experience on this map and while I cannot say how differently it would play on this server, I can say that it has an issue that you seem to dislike most which is that the rounds last forever due to delay. +ttt_skyscraper_2015_v1p_f4 (really unsure about this one, but it could definitely be a nice mix-up. I don't imagine it being all that unbalanced, no matter how much people use C4's) This map is worse than clue when it comes to C4, so much worse. Rounds on this map go by lightning quick because of it. -ttt_skeld (way too small, has jarringly bad issues with being able to dominate as traitors by camping the reactor during meltdown, extremely difficult to prevent) T domination requires actual team work which tends to be a lacking trait for most players, criticize the vents, most people get stuck and don't know how to get out. -ttt_amsterville (way too big, could literally be split into two separate maps and those might still be too big) Agreed, remove it -ttt_toytimegalaxy (see above, way too big) Also agreed. -ttt_canyon_a4 (see above, way too big) Blasphemy, this map may be big but its open and easily traversable -ttt_rooftops_2016 (way too big, turns into sniper hell) See above |