DR Gamemode SV Commands - Printable Version +- Dinkleberg's GMod (https://www.dinklebergsgmod.com/site) +-- Forum: Core (https://www.dinklebergsgmod.com/site/forumdisplay.php?fid=1) +--- Forum: Guides and Information (https://www.dinklebergsgmod.com/site/forumdisplay.php?fid=22) +---- Forum: Deathrun (https://www.dinklebergsgmod.com/site/forumdisplay.php?fid=33) +---- Thread: DR Gamemode SV Commands (/showthread.php?tid=14819) |
DR Gamemode SV Commands - Deer-ly - 08-27-2021 This is for say you want to test maps and you need more round time or more rounds in general or maybe you just want to screw around. deathrun_round_duration <0-999> How many seconds each round lasts. Not including preptime. deathrun_preptime_duration <0-999> How many seconds the preparation time lasts before the round. deathrun_finishtime_duration <0-999> How many seconds to wait when the round ends before starting a new round. deathrun_death_ratio <0.0-1.0> The ratio between Deaths and Runners. Higher values mean more deaths. Default 0.15 . deathrun_max_deaths <1-64> The maximum amount of players on the Death team at any given time. deathrun_allow_autojump <0-1> Allow players to use autojump deathrun_autojump_velocity_cap <0-999> The velocity to limit players to when they enable autojump. A value of 0 will make this unlimited. deathrun_help_url <string url> The url to open when the player types !help. deathrun_round_limit <0-20> How many rounds should be played before the map changes? mapvote_rtv_ratio <0.0-1.0> The ratio between votes and players online. 0.5 means that 1/2 of the players online need to type !rtv before the vote is initiated. deathrun_pointshop_finish_reward <0-999> Reward for finishing the map, in points. Will automatically check for pointshop or pointshop2 installation. deathrun_pointshop_kill_reward <0-999> Reward for killing another player, in points. Will automatically check for pointshop or pointshop2 installation. deathrun_pointshop_win_reward <0-999> Reward for winning the round. Checks for pointshop and pointshop2 installation. deathrun_pointshop_notify <0-1> Notify the player when they are rewarded by the pointshop for completing a map objective deathrun_death_avoid_punishment <0-99> How many rounds of Death should the player have to serve after he attempts to death avoid. deathrun_max_deaths <0-100> The maximum amount of Deaths at any given time. deathrun_death_sprint <0-1000> The sprint speed for the death (holding shift). Sometimes maps don't give the death a speed boost, so they can hold shift to move at this speed. deathrun_finish_balloons <0-25> The amount of balloons to spawn when the player finishes the map. :) deathrun_autoslay_delay <0-999> How long to wait after a round starts to slay the AFK players. Measured in seconds. (Thanks Omega for reminding me to add this here.) deathrun_idle_kick_time <0-999> How long to wait before putting an idle player in spec (seconds) This used to kick, but kicking seems to be too harsh, especially on a false positive. Staff will take care of kicking players. deathrun_alltalk <0-1> Enable alltalk - 1 for enabled, 0 to stop living players from hearing dead players. deathrun_death_model <string model path> The default model for the Deaths. deathrun_disable_default_deathspeed <0/1> Removes the player_speedmod entities from maps to disable the default deathspeed. deathrun_motd_enabled <0/1> 0 to disable the MOTD (info menu) and 1 to enable deathrun_motd_title <string title> Changes the title of the MOTD deathrun_motd_url <string url> Changes the URL that is opened inside the MOTD deathrun_unstuck_cooldown <0-1000> Time between when a player takes damage or uses !stuck and their next use of !stuck deathrun_starting_weapon <string weapon name> Default starting weapon |