Dinkleberg's GMod
Amsterville 2015 - Printable Version

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Amsterville 2015 - Dildo Shwaggins - 01-23-2017

There's a sliding door in the shop with a hidden vent leading behind the counter that creates a very loud noise when activated and props can be walked through like they don't exist. Glitchy map?


RE: Amsterville 2015 - Mr_Rippe - 01-23-2017

Your face is glitchy.


RE: Amsterville 2015 - Christian - 01-23-2017

I know what you're talking about. An old server I played on years ago ran into this problem, I'm unsure of how it was fixed. Can anyone else back up if this is server-side or if it's just clientside.


RE: Amsterville 2015 - Dildo Shwaggins - 01-23-2017

(01-23-2017, 12:56 AM)Christian Wrote: I know what you're talking about. An old server I played on years ago ran into this problem, I'm unsure of how it was fixed. Can anyone else back up if this is server-side or if it's just clientside.
Some people I'm playing with now are encountering it. Possibly @"Warpizzle"

Update: Seems to be affecting other maps too. Doors and props can be seen but don't have collision detection/don't function as doors or props


RE: Amsterville 2015 - Christian - 01-23-2017

Yeah, it's the server apparently having a problem detecting collisions. This may have caused the apparent "loud audio" you or others may have been receiving. Dink has been informed, so everything should work after a server restart.


RE: Amsterville 2015 - Dildo Shwaggins - 01-23-2017

(01-23-2017, 01:15 AM)Christian Wrote: Yeah, it's the server apparently having a problem detecting collisions. This may have caused the apparent "loud audio" you or others may have been receiving. Dink has been informed, so everything should work after a server restart.

Obi seems to be taking care of it, so here's hoping it works!


RE: Amsterville 2015 - queef commando - 01-23-2017

CSS wasn't mounted for some reason. It is now.


RE: Amsterville 2015 - Drew - 01-23-2017

Let's just remove it cuz it's shit :Lenny: