Some new maps for PH :D - Printable Version +- Dinkleberg's GMod (https://www.dinklebergsgmod.com/site) +-- Forum: Prop Hunt (https://www.dinklebergsgmod.com/site/forumdisplay.php?fid=4) +--- Forum: PH Suggestions & Help (https://www.dinklebergsgmod.com/site/forumdisplay.php?fid=11) +--- Thread: Some new maps for PH :D (/showthread.php?tid=7180) |
Some new maps for PH :D - Kou - 03-10-2019 Good Afternoon guys! Here are my list of some new maps for Prop Hunt: ph_building_A3: https://steamcommunity.com/sharedfiles/filedetails/?id=181276343 ph_mountainbase: https://steamcommunity.com/sharedfiles/filedetails/?id=366133751 ph_apartments_2017: https://steamcommunity.com/sharedfiles/filedetails/?id=939222850 ph_festive_mansion: https://steamcommunity.com/sharedfiles/filedetails/?id=810168368 ph_CliffYard: https://steamcommunity.com/sharedfiles/filedetails/?id=401385975 RE: Some new maps for PH :D - §5Kitty§9Qua_ke - 03-10-2019 They seem like good maps to play, hopefully they'll be added :) RE: Some new maps for PH :D - Avi - 03-10-2019 My issues with these maps: ph_building_a3: It recommends 4-12 players at most. ph_mountainbase: Needs CSS/HL2 textures which isn't necessarily an issue considering we've added maps recently that have some of those textures and doesn't list number of spawns ph_apartments_2017: Only has 31 spawns and a large map file size ph_festive_mansion: A map we used to have, I don't see issues with this one. ph_CliffYard: Only has 32 spawns RE: Some new maps for PH :D - §6SEMBER_UNO - 03-10-2019 Im on board with what AVI said, we need to avoid maps with less then 40 slots and heavy css content. Im gonna take a look at festive mansion, never played on it before. Its good that its been in the roster before so thats a plus. The only question then is why was it removed in the first place? RE: Some new maps for PH :D - Dummy Thicc Noodle Lady - 03-10-2019 Festive Manson is a fun map I was disappointed when this server did not have it. Many places to hide and is amazing. RE: Some new maps for PH :D - Avi - 03-10-2019 (03-10-2019, 04:11 AM)ยง6SEMBER_UNO Wrote: Im on board with what AVI said, we need to avoid maps with less then 40 slots and heavy css content. If I remember correctly it was one of those maps that were moved out of rotation when new maps were added. I don't remember there being anything wrong with the map, unless someone knows otherwise. |