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I'm kinda of an idiot - Printable Version +- Dinkleberg's GMod (https://www.dinklebergsgmod.com/site) +-- Forum: Community (https://www.dinklebergsgmod.com/site/forumdisplay.php?fid=5) +--- Forum: General Discussion (https://www.dinklebergsgmod.com/site/forumdisplay.php?fid=18) +--- Thread: I'm kinda of an idiot (/showthread.php?tid=8889) |
I'm kinda of an idiot - bo mingle - 08-16-2019 I feel like constant rdm wasn't really defined on the motd or the rule book. I know the name kinda speaks for its self but I want more of a definition to go by rather then posting a ban request thinking I got em for constant rdm when really it was on a rdm + leave. I want more of a "if they rdm 3 times in a row" def. Just something more specific than a name RE: I'm kinda of an idiot - VolfVoss - 08-16-2019 So you're looking for "Player RDM'd 3+ times" sort of thing?
RE: I'm kinda of an idiot - Gabe - 08-16-2019 There is something on consistent Rdm in staff guidelines Edit: well I was typing up a longer and detailed response but for some reason I closed the tab but now I have to go out for a bit and can’t finish it now. Will post again later RE: I'm kinda of an idiot - MilkManFromMars - 08-16-2019 I think he makes a good point. Some parts of the rules aren’t really explained well. It leaves too much to the vocal explanation which could get newer users in trouble because they wouldn’t know. Too much in some cases, like constant rdm, is just left to staff determination for the time being. That leaves a lot of room for bias. If a staff member didn’t like someone and that guy just happened to accidentally kill the third person on the last round of a map then he could slip it off as “constant rdm”. I think it should be better defined as X amount of rdm in Y amount of rounds, or per map. Things like room claiming or spam rules are even foggy. People can spam a bind like 4 times before they get told to stop, and kos messages are practically bottomless. I think the rules should be reviewed and some of them better explained to be more user-friendly RE: I'm kinda of an idiot - Tedgp908 - 08-16-2019 The issue is that it’s a balancing act between having comprehensive enough rules and making them short enough that a new player will actually read. With the current state of the rules 99% of new players aren’t going to read them. RE: I'm kinda of an idiot - MilkManFromMars - 08-16-2019 (08-16-2019, 10:58 AM)Tedgp908 > Wrote: The issue is that it’s a balancing act between having comprehensive enough rules and making them short enough that a new player will actually read. With the current state of the rules 99% of new players aren’t going to read them. As much as I agree that it’s a problem that new players wouldn’t read rules, I think it should be better explained because with the current state of the rules it’s the staffs fault for making it unclear, but it would be much better and easier to explain that it’s the user’s fault for not reading the rules. In the end it just seems better to put the weight of blame on the careless user rather than careless staff RE: I'm kinda of an idiot - Dildo Shwaggins - 08-16-2019 I only speak for myself but if someone RDMs in the neighborhood 3-5 times over the span of 2-4 rounds then that's when I would probably do it. Still situational, but that's probably where I'd start to consider it RE: I'm kinda of an idiot - matt_st3 (Strongrule) - 08-16-2019 When I joined I was told each round of the map they played was a rough standard. Which allows for 3-4 rounds depending on how fast staff slay. I always though that a low bar, and that’s rarely enforced. If they kept that rate over say 2 maps, or they just refused to stop rdming with answers like dhdkskduushdhd then yeah. And I thought about it, Tbh I would verbally explain the rules rather than tell a friend to read the rules. They are so long and like 90% covers specific instances. Most of the issues can be covered in less words than the metagaming paragraph. Yet people are determined to find ways around rules so we have a long list. Discretion is fine so long as admins are only promoting staff that actually deserve it, and not simply because they didn’t do anything wrong that month. So - if you don’t like the decisions staff are making, instead of tying up specific rules why not comment (and actually think about them) on staff apps. Too many times I see +1 why not on even mod apps. Also cough active admins needed. Cough not inactive. Thank you for coming to my rant. RE: I'm kinda of an idiot - lacer - 08-16-2019 (08-16-2019, 12:29 PM)matt_st3 (Strongrule) Wrote: Also cough active admins needed. Cough not inactive. Thank you for coming to my rant. We had active admins until you resigned pls come back we miss u RE: I'm kinda of an idiot - Gabe - 08-16-2019 ![]() This is the definition of Consistent RDM that is located in the staff guidelines that is available for everyone to view. It is located under Guides and Information > Trouble in Terrorist Town > TTT Staff Guidelines. As it says, it is hard to give a textbook definition of it because it generally relies upon context and discretion of how to handle it based on the context of the situation and every situation is going to be different. Should be looking at trends by the player and if they are frequently rdming with malicious intent over multiple rounds, maps, or days. (08-16-2019, 09:51 AM)MilkManFromMars Wrote: I think he makes a good point. Some parts of the rules aren’t really explained well. It leaves too much to the vocal explanation which could get newer users in trouble because they wouldn’t know. Too much in some cases, like constant rdm, is just left to staff determination for the time being. That leaves a lot of room for bias. 1. If a staff member didn’t like someone and that guy just happened to accidentally kill the third person on the last round of a map then he could slip it off as “constant rdm”. 2. I think it should be better defined as X amount of rdm in Y amount of rounds, or per map. 3. Things like room claiming or spam rules are even foggy. 4. People can spam a bind like 4 times before they get told to stop, and kos messages are practically bottomless. 5. I think the rules should be reviewed and some of them better explained to be more user-friendly
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