Dinkleberg's GMod
Contracts plugin - Printable Version

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+--- Thread: Contracts plugin (/showthread.php?tid=9429)



Contracts plugin - snak - 10-17-2019

https://www.gmodstore.com/market/view/4396


check it, popular ttt server I come from created and use's it, it's a great addition for the T's and detectives


RE: Contracts plugin - matt_st3 (Strongrule) - 10-17-2019

An interesting script.


RE: Contracts plugin - Demi Lovato's Heroin Spoon - 10-17-2019

Seems like bounty hunting. I wouldn't want anything that paints even more of a target on players. Meh, don't hate it don't love it.


RE: Contracts plugin - Zoreo - 10-17-2019

Seems like it changes the gamemode quite a bit. Also, I am against forcing players to use a certain weapon. Although it would be interesting, it would be a pain in the ass for new players and it would also be a pain for people who are used to a select few weapons. It would especially be a pain depending on the map as some maps have weapons that are perfect for use in them.


RE: Contracts plugin - Nicol Bolas - 10-17-2019

(10-17-2019, 03:47 PM)killerZoreo Wrote: Seems like it changes the gamemode quite a bit. Also, I am against forcing players to use a certain weapon. Although it would be interesting, it would be a pain in the ass for new players and it would also be a pain for people who are used to a select few weapons. It would especially be a pain depending on the map as some maps have weapons that are perfect for use in them.

I believe it's entirely optional, looking at it.


RE: Contracts plugin - Dummy Thicc Noodle Lady - 10-17-2019

They used this as a daily quest on another TTT server I played on, it's quite fun and expands player's pallets for their preferred weapon type.


RE: Contracts plugin - happy - 10-17-2019

i don't have a problem with its since it's just a way for ts to earn a couple extra points if they get their target admittedly not a fan of forcing them to use a weapon tho


RE: Contracts plugin - snak - 10-17-2019

(10-17-2019, 03:41 PM)Mike Phat Hawk Wrote: Seems like bounty hunting. I wouldn't want anything that paints even more of a target on players. Meh, don't hate it don't love it.



It is and it isen't, basically, if your a detective, you have a "contract" where you know this person is proven innocent, and it's the T's job to eliminate the contract.


It really doesn't take away from the base game, it's more like a mini game within the game. There really wasen't anything negative that came out of it, infact people started to really enjoy being the detective.


Also too killerzoreo, the "kill them with a certain weapon" is completely optional and can be disabled by the owner, I agree with not wanting that, but just the base of it "player X is the contract, elminate player X"


RE: Contracts plugin - Andre - 10-17-2019

would be interesting to try