Dinkleberg's GMod

Full Version: DR Map removal mega thread.
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Basically the entire point of this thread is to note down which maps are unfit for DR. The reasons can vary from bad spawns to exploits. I will give a minor template below.

Map name: -insert map name here-

Reason(s) for removal: -insert reason here-



Map Name: Deathrun_deluxe_beta. 

Reason(s) for removal: The map spawns are bad. death and the runners spawn in the same area of the map thus turning the game into dm.
Map name: deathrun_olympian
reason: easily exploitable from both deaths and runners even without jump pack. buggy textures

deathrun_corinthian
reason: deaths+runners spawn in the same area

deathrun_pool
reason: runners can get into the death area
map name: ale-tech_css

Reason: well its a good map however a few spawn points need to be fixed. if they can't be then remove the map. U spawn at so far 2 points you cannot move.
deathrun_minecraft_pyramid

oVeRpLaYeD

deathrun_spyVspy_contest

one of the 7 people that can get past the tunnel, spinning fan blade is awful

deathrun_text_cp_v4_fix

broken afk killer, just a long map

deathrun_holyshit_final

overplayed

deathrun_helix_b8

O V E R P L A Y E D

deathrun_hauntedresidence_b3

So many glitches and exploits with the traps, deaths can get runners guns

deathrun_dust_rats

this map is shit. (first two traps are broken, you can jump over the spikes, 50/50 teleporter, short)

deathrun_desupe_v2

This map was suggested to me for removal im not sure what they did not like but i do find it claustrophobic and certain parts

deathrun_dark_energy_fix

this is just a long map

deathrun_minecraft_cave_v2


Claustrophobic, glitchy traps, short