Posts: 47
Threads: 16
Joined: Dec 2017
Reputation:
35
01-27-2018, 01:16 PM
(This post was last modified: 01-27-2018, 04:18 PM by Kennykens.)
Basically the entire point of this thread is to note down which maps are unfit for DR. The reasons can vary from bad spawns to exploits. I will give a minor template below.
Map name: -insert map name here-
Reason(s) for removal: -insert reason here-
Map Name: Deathrun_deluxe_beta.
Reason(s) for removal: The map spawns are bad. death and the runners spawn in the same area of the map thus turning the game into dm.
Posts: 529
Threads: 43
Joined: Apr 2017
Reputation:
182
01-27-2018, 05:09 PM
(This post was last modified: 01-27-2018, 05:12 PM by [black]Tronald.)
Map name: deathrun_olympian
reason: easily exploitable from both deaths and runners even without jump pack. buggy textures
deathrun_corinthian
reason: deaths+runners spawn in the same area
deathrun_pool
reason: runners can get into the death area
"lets fuck lycan" -Starky
Posts: 47
Threads: 16
Joined: Dec 2017
Reputation:
35
map name: ale-tech_css
Reason: well its a good map however a few spawn points need to be fixed. if they can't be then remove the map. U spawn at so far 2 points you cannot move.
Posts: 1,056
Threads: 135
Joined: Dec 2018
deathrun_minecraft_pyramid
oVeRpLaYeD
deathrun_spyVspy_contest
one of the 7 people that can get past the tunnel, spinning fan blade is awful
deathrun_text_cp_v4_fix
broken afk killer, just a long map
deathrun_holyshit_final
overplayed
deathrun_helix_b8
O V E R P L A Y E D
deathrun_hauntedresidence_b3
So many glitches and exploits with the traps, deaths can get runners guns
deathrun_dust_rats
this map is shit. (first two traps are broken, you can jump over the spikes, 50/50 teleporter, short)
deathrun_desupe_v2
This map was suggested to me for removal im not sure what they did not like but i do find it claustrophobic and certain parts
deathrun_dark_energy_fix
this is just a long map
deathrun_minecraft_cave_v2
Claustrophobic, glitchy traps, short