Dinkleberg's GMod
RDM and Leave should accrue a bonus slay, no warn points - Printable Version

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RE: RDM and Leave should accrue a bonus slay, no warn points - Ryan - 01-29-2025

I don’t like extra slays because honestly it just seems pointless. I’d support making it a 0 point warn for tracking purposes tho. Maybe even throw in a 2-6 point warn for consistent RDM + leave. One of the things I dislike the most is having to ban a regular who RDM + left because they didn’t realize they committed RDM or had a pending slay. The only nuisance factor with RDM + leave is someone not being able to see their RDMer being slain, but really, if someone is upset enough that they need to see it happen, there are other issues at play. In fact, if an RDMer is leaving, shouldn’t that also make the victim happy?

I understand that we very recently reduced the punishment, but that doesn’t mean it is necessary, still. +1


RE: RDM and Leave should accrue a bonus slay, no warn points - brother roach - 01-29-2025

It's very easy for a regular to communicate with staff as to why they had to leave before serving your slay, and if they actually have a decent enough reason there will be little pushback in removing a 2 point warn.

If we remove the risk of a warn (and don't even bring back the equal measure of a day ban), it will just open a door I don't think serves any purpose of being open.

Plenty of people will take an extra slay in turn for an easy way to mess around and ruin the time of other people on the server.

-1


RE: RDM and Leave should accrue a bonus slay, no warn points - bunniey - 01-29-2025

Anecdotally, as someone who has RMD'd more than most people combined, I don't have a single RDM and leave warn (or any warns), because they are very easy to avoid, mostly by not breaking rules.

Regulars all know RDM and leave is a thing. It has been for ages. Staff generally can tell when something is an accident or malicious just from the vibes of the report and the logs/death scene. If it's obvious someone completely accidentally RDM'd and then left before they were slain, most people wouldn't issue a warn, just the slay. Most regulars who aren't being purposefully obstinate will either not care about the warn, will stay on for an extea 5 minutes, or will just message the staff saying they need to go. It's never been an issue after it was reduced from a day ban for a reason, imo

Also I'm pretty sure Dink has a hard line against multiple slays for a single rdm, but that may matter less now?


RE: RDM and Leave should accrue a bonus slay, no warn points - 茶 Tea - 01-29-2025

i just don't think any rdm is worth a ban for any amount of time, absent other factors. who cares.


RE: RDM and Leave should accrue a bonus slay, no warn points - chibill - 01-29-2025

At least arent like some of the other big servers that hand out day bans for just Purl RDMs. (Like instead if slays)


RE: RDM and Leave should accrue a bonus slay, no warn points - Rox5tar01 - 01-30-2025

I'm 50/50 on this. I think the way it should be, in my own little perfect world, is if someone gets reported after they DC, then I think an extra slay is fair. If you don't know if you are gonna be reported, it's not fair to just take a warn because of something you had no control of (unless it's blatant kill and leave immediately which can be staff discretion). If you get reported AND THEN leave, I think a warn is fair.

I don't think somebody should be warned for something they didn't know about. To me it just seems silly, and especially since slays are retained now there's no need to give extra punishment to someone who doesn't know that they are breaking a rule.

Edit: Posted without saying this part, but I would very much be open to Ryan's idea of making an RDM and leave a 0 point warn and doing the extra slays. If that's a possibility, I'd much prefer that over my idea but if the system remains in place then I think my idea would be better.


RE: RDM and Leave should accrue a bonus slay, no warn points - Virunas - 01-30-2025

I’m against changing rdm and leave warnings or adding slays, but I heavily favor the idea of making a persistent notification in the corner/top of your screen if you have either active reports or slays against you.


RE: RDM and Leave should accrue a bonus slay, no warn points - Hotshot - 01-30-2025

(01-29-2025, 01:17 PM)TDawg4 Wrote: Generally, this is just a non issue. I can understand that you don't like the current scheme as it is annoying with your job to ask someone before you dc or have to send a message later to explain, but there is a reason that we are not constantly having to remove rdm and leave warns.

I think saying 2 point warns stacked up are equivalent in moral weight to a pedophile joke is a misunderstanding of the warn system. No one is being treated or significantly differently for having a two point warn (not to call him out but I think BG had like a 6 pointer ghosting or teaming warn when getting staff?), like they did 1/4th a pedophile joke or 1/5th a harassment. The system just identifies things that we want to happen less and ties a consequence to it. If you are not a problematic player who breaks other rules, I personally see no difference from a 2 point warn and a 0 point warn. Getting 4 rdm leave warns in a month is really hard, I actually don't know anyone who has done it. If you somehow manage that a day ban is not that big of a deal, and your points will reset when the warns expire giving that much more room before hitting the next threshold. For those counting at home that would take 7 rdm and leave warns.

Something else to think about is that if you avoid rdming (breaking a rule) you never have to worry about an rdm and leave warn. Yes I understand that almost everyone does regularly, but if it is something you are doing so often that you are worried constantly about having to leave with a report open on you maybe cut back a bit on the rdm itself.

If a guest leaves with a slay they will comeback and be slain the first round they are back. I think this is reminder enough from the previous play session and adding another slay in place of a warn will just make new players/guests that are fine not want to play.

On "accidental" things being tied to warns and bans. You can get indefinitely banned for "accidental" mass rdm (staff discretion for 2 weeks). If you accidentally leave your mic open enough times you can get warned and banned for mic spam. If you somehow "accidentally" say a slur or accidentally hit the wrong bind you still get warned. Lots of the appeals for pedophile jokes are saying that they accidentally broke the rule because they didn't know that making an Epstein joke was not allowed.

The accidental part is a factor of staff discretion and taken into consideration on appeal.

TLDR: I don't see this being a current problem that needs to be addressed. I apologize if the post seems a bit harsh, it really isn't that big of a deal one way or another and if the other admins disagree with me that's perfectly fine and we can change things up.

Asking someone to stay on a Gmod server just to not play the game because you think it's fair, when they have to get slain anyways when they come back, is peak Gmod Moderator brain lol


RE: RDM and Leave should accrue a bonus slay, no warn points - Brahma - 01-31-2025

(01-30-2025, 11:05 PM)Hotshot Wrote:
(01-29-2025, 01:17 PM)TDawg4 Wrote: Generally, this is just a non issue. I can understand that you don't like the current scheme as it is annoying with your job to ask someone before you dc or have to send a message later to explain, but there is a reason that we are not constantly having to remove rdm and leave warns.

I think saying 2 point warns stacked up are equivalent in moral weight to a pedophile joke is a misunderstanding of the warn system. No one is being treated or significantly differently for having a two point warn (not to call him out but I think BG had like a 6 pointer ghosting or teaming warn when getting staff?), like they did 1/4th a pedophile joke or 1/5th a harassment. The system just identifies things that we want to happen less and ties a consequence to it. If you are not a problematic player who breaks other rules, I personally see no difference from a 2 point warn and a 0 point warn. Getting 4 rdm leave warns in a month is really hard, I actually don't know anyone who has done it. If you somehow manage that a day ban is not that big of a deal, and your points will reset when the warns expire giving that much more room before hitting the next threshold. For those counting at home that would take 7 rdm and leave warns.

Something else to think about is that if you avoid rdming (breaking a rule) you never have to worry about an rdm and leave warn. Yes I understand that almost everyone does regularly, but if it is something you are doing so often that you are worried constantly about having to leave with a report open on you maybe cut back a bit on the rdm itself.

If a guest leaves with a slay they will comeback and be slain the first round they are back. I think this is reminder enough from the previous play session and adding another slay in place of a warn will just make new players/guests that are fine not want to play.

On "accidental" things being tied to warns and bans. You can get indefinitely banned for "accidental" mass rdm (staff discretion for 2 weeks). If you accidentally leave your mic open enough times you can get warned and banned for mic spam. If you somehow "accidentally" say a slur or accidentally hit the wrong bind you still get warned. Lots of the appeals for pedophile jokes are saying that they accidentally broke the rule because they didn't know that making an Epstein joke was not allowed.

The accidental part is a factor of staff discretion and taken into consideration on appeal.

TLDR: I don't see this being a current problem that needs to be addressed. I apologize if the post seems a bit harsh, it really isn't that big of a deal one way or another and if the other admins disagree with me that's perfectly fine and we can change things up.

Asking someone to stay on a Gmod server just to not play the game because you think it's fair, when they have to get slain anyways when they come back, is peak Gmod Moderator brain lol


It's fair though and nobody is really asking you to stay if I have to be honest you can leave at any point it's on you IF you want to receive harsher punishment for it or not,plus it's really not that long if the game drags out it's 5/6mins if not then it can be less and before I forget by rdming someone you're basically doing the same to them.


RE: RDM and Leave should accrue a bonus slay, no warn points - 茶 Tea - 01-31-2025

(01-31-2025, 01:29 AM)Brahma Wrote: before I forget by rdming someone you're basically doing the same to them.

i'm sorry, do you think the argument is that there should be no slays for rdm?