Dinkleberg's GMod
suggestion on the shotgun situation? - Printable Version

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+--- Thread: suggestion on the shotgun situation? (/showthread.php?tid=2531)

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RE: suggestion on the shotgun situation? - An Ol' Spicy Keychain - 08-12-2017

Little known fact, shotguns DO have damage fall-off, its just ungodly slight. Buffing the fall-off values up is by no means a difficult task.

And to those who like to give the "shotguns are just realistic" argument, that would be fine, if the rest of the guns were realistic too.
You gotta look at it from this perspective: there is no "downing" a player in TTT. You either are perfectly fighting fit, or are dead and in spec. Realistically, rifles like the m-16 and fast-firing side arms would be far more useful in an "incapacitation" sense, but that just doesnt exist here.

shitgun 2 op valve pls fix

h.u.g.e is the next new meta


RE: suggestion on the shotgun situation? - La Flama Blanca - 08-12-2017

On second thought, you can get rid of the locomotive. Just don't touch the other ones.


RE: suggestion on the shotgun situation? - ~$$~ BlackCatTheGreat ♣♣ - 08-12-2017

@An Ol' Spicy Keychain I thought that only the head shot multiplier went down with range????? IF there is an overall damage falloff that is already there or could be implemented, deffinently a bit more to that, but like i said, maybe less pellets per shot, but a bit more damage per pellet???? and with the damage fall off that could be better.