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[TTT] Changes to the Knife - Printable Version +- Dinkleberg's GMod (https://www.dinklebergsgmod.com/site) +-- Forum: Trouble in Terrorist Town (https://www.dinklebergsgmod.com/site/forumdisplay.php?fid=3) +--- Forum: TTT Suggestions & Help (https://www.dinklebergsgmod.com/site/forumdisplay.php?fid=6) +--- Thread: [TTT] Changes to the Knife (/showthread.php?tid=9930) Pages:
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RE: [TTT] Changes to the Knife - Evan - 12-19-2019 I agree with this change idea, it feels like it lets the knife still do its thing without being "OH HURHRURHUR IMA STAB YOU AND YOU KNOW AND IT AND YOU CANT DO ANYTHING TO STOP ME". RE: [TTT] Changes to the Knife - Mana - 12-19-2019 (12-19-2019, 05:18 PM)Inferno Wrote:To be fair, almost the #1 thing it's buy first are the bold booze,a radar, or body armor. Not to mention the knife is a weapon that can easily be swapped to before quickly whipping it out to shank someone. Paired with a bold booze, you cant really outrun a serial killer that way. Maybe if something could be done to the deploy speed of the knife Either way, i say nerf the lil shit RE: [TTT] Changes to the Knife - MiniMe - 12-19-2019 We could also try making it to where after you pull it out you can’t use it for a couple seconds, like the awp. But I still would rather have it do 50 damage per hit. |