Dinkleberg's GMod
Remove or Significantly Nerf the Locomotive - Printable Version

+- Dinkleberg's GMod (https://www.dinklebergsgmod.com/site)
+-- Forum: Trouble in Terrorist Town (https://www.dinklebergsgmod.com/site/forumdisplay.php?fid=3)
+--- Forum: TTT Suggestions & Help (https://www.dinklebergsgmod.com/site/forumdisplay.php?fid=6)
+--- Thread: Remove or Significantly Nerf the Locomotive (/showthread.php?tid=3076)

Pages: 1 2 3


RE: Remove or Significantly Nerf the Locomotive - ~$$~ BlackCatTheGreat ♣♣ - 10-22-2017

(10-22-2017, 01:17 PM)Spooky Saᴎdwich Wrote: I say change it to a slug gun. that's more fun. It does suck to get blasted by it, but it is a shot gun. imagine getting shot buy a 12ga with 00 buck relatively close. that's what shotguns do.  +1 for the slug gun change

The loco would not be a good slug gun do to it's very short barrel.


RE: Remove or Significantly Nerf the Locomotive - StubbyShroom - 10-22-2017

+1 Here's an idea, make the loco super rusty with a 25% chance of the shell exploding out the back and killing the user.

That said I do agree the loco is a bit strong in its current state...


RE: Remove or Significantly Nerf the Locomotive - Fury [Ape Gang] - 10-22-2017

I forgot to quote Stubby
Insert quote here >

That is a pretty good and funny idea


RE: Remove or Significantly Nerf the Locomotive - Spooky Saᴎdwich - 10-22-2017

lmao! i agree fully on stubby shrooms Change!!!


RE: Remove or Significantly Nerf the Locomotive - pickle licker - 10-22-2017

+1 so people can't be lazy and use a bad gun


RE: Remove or Significantly Nerf the Locomotive - Camo - 10-23-2017

Not saying this is what we should do, but I was thinking earlier and what if we used that weapon slot as a rotation. Every month or two we get a new weapon in place of the old one? One rotation its a sawed off, next rotation it might be an uzi or peacekeeper or something. And so on and so on. Maybe make it in unbox only so its not super easy to get. Just a thought. Not sure how easy this would be to achieve or if its even worth the hassle, but it could possibly keep the server lively. yay/nay?


RE: Remove or Significantly Nerf the Locomotive - Foxka - 10-23-2017

As of now the damage per pellet went from 14 to 11, I'm pushing for a further nerf since you can still instakill people but that is what it is at as of today


RE: Remove or Significantly Nerf the Locomotive - Fury [Ape Gang] - 10-23-2017

(10-23-2017, 09:46 AM)Foxka Wrote: As of now the damage per pellet went from 14 to 11, I'm pushing for a further nerf since you can still instakill people but that is what it is at as of today
Thank you foxka.


RE: Remove or Significantly Nerf the Locomotive - Foxka - 10-24-2017

10/23 change
Damage nerfed to 9 per pellet however there is now 12 pellets per shot