67thway v14 return - Printable Version +- Dinkleberg's GMod (https://www.dinklebergsgmod.com/site) +-- Forum: Trouble in Terrorist Town (https://www.dinklebergsgmod.com/site/forumdisplay.php?fid=3) +--- Forum: TTT Suggestions & Help (https://www.dinklebergsgmod.com/site/forumdisplay.php?fid=6) +--- Thread: 67thway v14 return (/showthread.php?tid=5920) Pages:
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67thway v14 return - reed1103 - 11-11-2018 Hey, so I got special permission from the creator of ttt_67thway_v14 to modify the map for use on the server. I'll probably upload it to the workshop when I'm done. Any suggestions on what to do to the map? RE: 67thway v14 return - nopleez - 11-11-2018 Don't remove the cars. RE: 67thway v14 return - daeganislegit - 11-11-2018 Be able to use the water trap only one time RE: 67thway v14 return - jimbo - 11-11-2018 make the teleporter exit not tiny by making it have it's own room that pushes you out but you can't throw anything in the room so traitors can't camp it also don't make the hallways tiny RE: 67thway v14 return - reed1103 - 11-11-2018 (11-11-2018, 04:22 PM)Jimbo Wrote: make the teleporter exit not tiny by making it have it's own room that pushes you out but you can't throw anything in the room so traitors can't camp it also don't make the hallways tiny Like, the teleporter that teleports you to the basement ceiling and lands you in water? I got an idea: The cars were removed because people can block them, right? What if I just make the cars non-solid and put a trigger that hurts the players around the car? RE: 67thway v14 return - ~$$~ BlackCatTheGreat ♣♣ - 11-12-2018 (I like how this got buried by a bunch of (un)ban requests) I can't really think of anything to modify, since it was already an ok map. The cars themselves having no collisions and a Death trigger should work. Maybe add in a really strong trigger push to simulate the car hitting as well since the launches when people get hit by the car is the best part to be honest. Maybe make a more stealthy area for the Traitors to teleport to for the farm, to make it easier to kill the last innocent that always stays at the farm. Doing something to make the underground area a bit cooler/different could be cool. RE: 67thway v14 return - Cosmic Tortoise - 11-12-2018 (11-11-2018, 04:14 PM)reed1103 Wrote: Hey, so I got special permission from the creator of ttt_67thway_v14 to modify the map for use on the server. I'll probably upload it to the workshop when I'm done. Any suggestions on what to do to the map?
RE: 67thway v14 return - reed1103 - 11-14-2018 (11-12-2018, 05:45 PM)Cosmic Tortoise Wrote:(11-11-2018, 04:14 PM)reed1103 Wrote: Hey, so I got special permission from the creator of ttt_67thway_v14 to modify the map for use on the server. I'll probably upload it to the workshop when I'm done. Any suggestions on what to do to the map? RE: 67thway v14 return - Cosmic Tortoise - 11-15-2018 The Awesome! RE: 67thway v14 return - reed1103 - 11-16-2018 (11-12-2018, 05:45 PM)Cosmic Tortoise Wrote:(11-11-2018, 04:14 PM)reed1103 Wrote: Hey, so I got special permission from the creator of ttt_67thway_v14 to modify the map for use on the server. I'll probably upload it to the workshop when I'm done. Any suggestions on what to do to the map? |