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Yeah it’s in the code so it’s possible to disable. Like editing the gas grenade so the camera snapping around isn’t as bad.
Matt_St3 / Strongrule / Spartan001295
Forum Admin - Resigned TTT Admin
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[00:04] matt_st3 (Strongrule) [traitor] has damaged Taliban Tom [detective] for 4.9999999349555e+14 HP with an unknown weapon
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Added poll if it should be added or not, go try it out on test server. Amount of darts would be 3 total, so basically one for each type of dart.
so basically it has three different types of darts: poison, blindness, and muteness
Poison functions basically the same, it does damage over time but has a way better debuff that isn’t as annoying as the one we have now imo, it also isn’t permanent poison and only lasts temporarily
Muteness: mutes your voicechat for a few seconds
Blindness: blinds you for a few seconds, it really isn’t that bad imo
There is also a thing with the flare gun: if someone is poisoned and someone else shoots them with flare gun they explode but it doesn’t damage the people around them for a lot so that’s good and not op
The flare gun and dart gun use the same slot, and would probably remain that way to keep a somewhat balance on that
could also give people a chance to use the flare gun since it is basically useless atm
Those are my conclusion from one or two rounds of testing it, feel free to try it yourself
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After testing I really like it, it's not bad at all and is far better than the current one. Blindness doesn't last for as long as you'd think, neither does mute. (We discovered binds also work when muted, just fyi). You can't be healed from the poison, but it doesn't kill and only lasts around 10 seconds.