Posts: 2,363
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Either making some props lighter or having more props be static would fix the problem where you have to shoot basically everything. I get where he's coming from, it's annoying
Posts: 24
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Joined: Mar 2019
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I don’t know how to fix it but from what I can tell the damage is taken based on the pellets that connect instead of the shot as a whole. If 6 of the pellets land it’s 30 damage and if all 12 land it’s 60 on the double shot. I don’t know how the map editor works or why the damage changes between maps but if it’s possible you might be able to classify the pelts as a group and have them damage the player based on what the group as a whole connects with. This would probably effect damage on real prop players and I’m not sure if it’s possible to do, just my best guess.