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Prop Hunt Evolution
#2
A lot of the first couple of steps don't really apply to me as I'm more of a newcomer.

Now step 3 is where the action seems to take place. Also, not a whole lot really affects me.

Fixes:
Pretty much most, if not all, I agree with.

QoL:
1. A monthly map set cycle to keep things spiced up. About 3 different sets.
-to me this is a great idea, not entirely hard to enact

2. Maps locked/unlocked based on player population and general map sizes (small/medium/large) and/or amount of props
-also a great idea, and I do not believe it would be that hard to do

3. Block maps from the vote if they are too recently played. (Adjusted if using maps locked/unlocked suggestion)
-yes

4. Keeping the current map list in the "!spots" illegal spot list more up-to-date
-refer to #1


Messages In This Thread
Prop Hunt Evolution - by Faber - 01-07-2023, 06:24 PM
RE: Prop Hunt Evolution - by SumOptimus - 01-07-2023, 06:49 PM
RE: Prop Hunt Evolution - by Carson - 01-07-2023, 07:24 PM
RE: Prop Hunt Evolution - by RussEfarmer - 01-07-2023, 08:53 PM
RE: Prop Hunt Evolution - by chelllman - 01-07-2023, 09:37 PM
RE: Prop Hunt Evolution - by Evil Nihilistic Nerd - 01-13-2023, 09:50 PM

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