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Slaying for killing people for standing still on top of unidentified bodies
#3
My thoughts have always been this: If you're in a common spawn area of a map (some maps have mass spawn areas, others are scattered, so it can be a little odd) and you're afk, unID'ds are not and have not been KOSable for you. This is an exception. If you're in a random spot in the map, or are tucked away in a corner that is clearly not a spawn area, and there's an unID'd in front of you, you're free game. If you do not see that someone has seen a body, for the most part, they're in the clear. Obvious cases being the body is right in the corner, they are a step in front facing the opposite way, and it's not somewhere they would have spawned, they likely have something to do with that and it would be very reasonable to kill them for it.

The problem with doing it any other way is then people would, after 30 seconds of no movement, just kill everyone in afk areas, when obviously we are mostly at this point adults with lives that get pretty busy, so being a minute or so late to a round and coming up dead because of something you had no control over sucks.

Maps with wild spawns are harder to tell, of course. And yes, a T can just swap to their crowbar or holster near bodies and seem fine. Of course, if you saw them moving at some point prior they'd be free game. I do think rounds are short enough that if you /start/ a round not afk, and then go afk, you're very much more liable for things that happen while you're afk at that point, for a couple of reasons.

I say this as someone who ends up afk very often due to work and then thinking I'm free and then suddenly not being free. It might not be fair, but even without that, I think it's more fair on average than it isn't
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RE: Slaying for killing people for standing still on top of unidentified bodies - by bunniey - 06-21-2025, 07:44 PM

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