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new duck floaty contest
#3
duck float please


ok.Add("TTTBeginRound", "KeepCurrentWeaponOnRoundStart", function()
timer.Simple(0.1, function()
for _, ply in ipairs(player.GetAll()) do
if IsValid(ply) and ply:Alive() then
local active = ply:GetActiveWeapon()
if IsValid(active) then
ply:SelectWeapon(active:GetClass())
end
end
end
end)
end)


Messages In This Thread
new duck floaty contest - by tiefling lesbian - 10-23-2025, 04:47 PM
RE: new duck floaty contest - by Virunas - 10-23-2025, 05:17 PM
RE: new duck floaty contest - by fanta - 10-26-2025, 11:39 AM
RE: new duck floaty contest - by tiefling lesbian - 04-24-2026, 01:07 AM
RE: new duck floaty contest - by Dildo Shwaggins - 05-01-2026, 07:37 AM

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