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New TTT stuff
#7
There are many problems that come with the bees that I don't really believe are worth going in and fixing. I'll make a list of all the complications I've run into recently in testing and playing with them. 

  1. I actually find them harder to hit than the regular manhacks. Half of their hitbox is basically invisible, and it makes it really complicated to actually shoot them, especially when they zoom around like a chihuahua on crack. 
  2. The next most obvious thing is the sounds that come along with them. They're very loud and distracting in the game, I ended up turning off all of my sound just so I could think straight because it seemed like almost every T was always spawning around 2 or 3 clusters of them every round.
  3. As mini stated above, they aren't listed in the damage logs. Now that isn't as much of a problem IF the current online staff are.. always spectating people that hold a bee.. which they won't, because that just seems ridiculous for them to have to do just to deal with possible RDM that could occur with them. What if an innocent got a bee grenade off of a traitors body, then threw them? It would make it harder than normal for the staff to track all the damage that was done, how many people died from it, etc.. because they don't show up like any other rdm method. 
  4. You can also hold them with your magneto stick, as Trombowen said above, there is possibly a way around this point because you can make it so that players can't pick them up anymore. However, as it is, someone can bhop around the map at lightning speed and kill people while holding a bee.
  5. While the damage that they do is significantly less (15) than what the manhacks (50) did on hit, there are as I said.. 2-3 clusters of them at a time on a map because everyone spawns them.. The damage from A LOT of them will stack and in the end do more damage than the manhacks we had before.
  6. We also noticed that when bees get stuck in a corner or somewhere else, they end up lagging the server.. and that's kinda bad. 
My suggestion still stands to half the damage that the manhack does (maybe 25 on hit), and decrease their overall health so that even if the hitbox is a little bad, the lower health and damage will compensate for it and make them no longer overpowered and more so balanced. 

[Image: JEWxCz7.jpg] welcome to the dinkleberg bee-keeper society.
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Messages In This Thread
New TTT stuff - by Norman | 22194 - 06-24-2019, 03:21 PM
RE: New TTT stuff - by daeganislegit4Trusted - 06-24-2019, 03:22 PM
RE: New TTT stuff - by Norman | 22194 - 06-24-2019, 03:28 PM
RE: New TTT stuff - by Trombowen - 06-24-2019, 03:34 PM
RE: New TTT stuff - by LowkeyLoki - 06-24-2019, 03:37 PM
RE: New TTT stuff - by windows 7 - 06-24-2019, 03:50 PM
RE: New TTT stuff - by Lily - 06-24-2019, 04:02 PM
RE: New TTT stuff - by Cosmic Tortoise - 06-24-2019, 04:11 PM
RE: New TTT stuff - by Norman | 22194 - 06-24-2019, 04:52 PM
RE: New TTT stuff - by WILD - 06-24-2019, 08:24 PM
RE: New TTT stuff - by Connar - 06-24-2019, 09:00 PM
RE: New TTT stuff - by Lily - 06-24-2019, 09:05 PM
RE: New TTT stuff - by DoYouLiftBro - 06-24-2019, 09:46 PM
RE: New TTT stuff - by Gabe - 06-24-2019, 10:26 PM
RE: New TTT stuff - by Cosmic Tortoise - 06-26-2019, 04:11 PM
RE: New TTT stuff - by bless. - 06-26-2019, 12:34 AM
RE: New TTT stuff - by Lily - 06-26-2019, 01:18 AM
RE: New TTT stuff - by Laced Xanax - 06-26-2019, 01:19 AM
RE: New TTT stuff - by Dildo Shwaggins - 06-26-2019, 04:34 PM

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