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ph_dimmsdale what to fix
#13
I don’t know how to fix it but from what I can tell the damage is taken based on the pellets that connect instead of the shot as a whole. If 6 of the pellets land it’s 30 damage and if all 12 land it’s 60 on the double shot. I don’t know how the map editor works or why the damage changes between maps but if it’s possible you might be able to classify the pelts as a group and have them damage the player based on what the group as a whole connects with. This would probably effect damage on real prop players and I’m not sure if it’s possible to do, just my best guess.


Messages In This Thread
ph_dimmsdale what to fix - by Hillrop - 03-25-2020, 04:26 PM
RE: ph_dimmsdale what to fix - by TheUltraFish - 03-25-2020, 05:03 PM
RE: ph_dimmsdale what to fix - by Hillrop - 03-25-2020, 05:37 PM
RE: ph_dimmsdale what to fix - by RussEfarmer - 03-25-2020, 05:59 PM
RE: ph_dimmsdale what to fix - by killerZoreo - 03-25-2020, 07:42 PM
RE: ph_dimmsdale what to fix - by TheUltraFish - 03-25-2020, 07:45 PM
RE: ph_dimmsdale what to fix - by killerZoreo - 03-25-2020, 08:47 PM
RE: ph_dimmsdale what to fix - by Mantis - 03-25-2020, 09:38 PM
RE: ph_dimmsdale what to fix - by Near - 03-26-2020, 07:12 AM
RE: ph_dimmsdale what to fix - by TheUltraFish - 03-26-2020, 07:16 AM
RE: ph_dimmsdale what to fix - by Hillrop - 03-27-2020, 01:34 PM
RE: ph_dimmsdale what to fix - by RussEfarmer - 03-26-2020, 02:01 PM
RE: ph_dimmsdale what to fix - by Mantis - 03-27-2020, 06:01 PM
RE: ph_dimmsdale what to fix - by RussEfarmer - 03-27-2020, 06:08 PM
RE: ph_dimmsdale what to fix - by Hillrop - 03-31-2020, 12:57 PM

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