10-09-2020, 11:29 PM
(This post was last modified: 10-09-2020, 11:32 PM by Nicol Bolas.)
As our map rotation changes occasionally it is better to have a standard rule that can apply to multiple maps, rather than have a reason for every map in the server. This issue is small enough that it rarely comes up, and is typically common sense.
"Carrying any map-specific item that can damage, trap, or harm players, whether they be a T trap or prop weapons"
Was recently edited to include the word trap to better clarify. It covers all the bases quite well. It is up to staff to interpret and use the rule to punish if necessary. And again, it's fairly common sense already.
Hold map-specific thing that can kill or trap someone=bad.
"Carrying any map-specific item that can damage, trap, or harm players, whether they be a T trap or prop weapons"
Was recently edited to include the word trap to better clarify. It covers all the bases quite well. It is up to staff to interpret and use the rule to punish if necessary. And again, it's fairly common sense already.
Hold map-specific thing that can kill or trap someone=bad.