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Addons I have been working on and would like your input
#2
That is Cool! I didn’t know you were working on some workshop stuff and I’m very excited to know. You can count on me when you need to test the items. Ok let's go, about the Detective weapons:

- Player Shield: I think this item would work as if it were a bulletproof vest, it would be better than the first idea. I found his differential very cool, that the detective can choose who to give this shield to. I don't know if you could make a system in which the detective can only give the item to proven people, but I think it can work for all innos.

- Ammo Analyser: The main ideia is great, but I can see is not that effective item because there may be much better ones. Can be used in specific situations when this information is very relevant, I can think of using this item when there are few people alive, but not when there are many people around.

- Your favorite one: I particularly found it very creative on your part. but I think it can be very powerful in the hands of those who know how to use it properly. As we know, all players can pick up the DNA scanner when the Detective dies or throws it on the ground, I think that is enough to find out who the traitor is. So in my opinion it can be a little bit overpowering having two people following the same DNA. I believe that the health loss part when the deputy dies is something to try to balance this, but I don’t think it’s enough.

Traitors weapons:

- Peyote: I like items that depend on luck, as they seem to be well balanced, at the same time that you can become something with little life and little damage, you can be the biggest health monster on the game. it really seems like a Brazilian idea LOL.

Double Agent: What in the hell? Explain better this item to me please.


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RE: Addons I have been working on and would like your input - by Lex (2) - 04-01-2021, 11:52 AM

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