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Map Suggestion Megathread
#22
Gonna give my two cents here, generally I agree with adding more maps but when I initially read the intro I assumed you were going for a revamp of the map vote system which I think is really the only solution to this system. 


+ttt_forest_final (similar to ttt_port but smaller, still capable of supporting 32 players)
I have plenty of experience on this map and while I cannot say how differently it would play on this server, I can say that it has an issue that you seem to dislike most which is that the rounds last forever due to delay. 

+ttt_skyscraper_2015_v1p_f4 (really unsure about this one, but it could definitely be a nice mix-up. I don't imagine it being all that unbalanced, no matter how much people use C4's)
This map is worse than clue when it comes to C4, so much worse. Rounds on this map go by lightning quick because of it.
-ttt_skeld (way too small, has jarringly bad issues with being able to dominate as traitors by camping the reactor during meltdown, extremely difficult to prevent)
T domination requires actual team work which tends to be a lacking trait for most players, criticize the vents, most people get stuck and don't know how to get out. 

-ttt_amsterville (way too big, could literally be split into two separate maps and those might still be too big)
Agreed, remove it
-ttt_toytimegalaxy (see above, way too big)  
Also agreed. 
-ttt_canyon_a4 (see above, way too big)
Blasphemy, this map may be big but its open and easily traversable 
-ttt_rooftops_2016 (way too big, turns into sniper hell)
See above

-ttt_terrortrain (is literally just two long hallways stacked on top of each other with no real room to move 
This gives the advantage of quick and fun rounds, also there is plenty of room to move, you forgot the roof. 
-ttt_terrortown (poor visibility, generally poor quality and a bad experience)
Use your flashlight, its a night map.
-ttt_wintermansion_beta2 (awful visibility outside, very little ammo, leads to people camping in the dark)
Also use your flashlight, then you could see the people in the dark
-ttt_whitehouse_v9 (way too big and convoluted, leads to long rounds)
My bias is speaking but I prefer the older version of whitehouse, this one though can be a liiiiiiiil long with its rounds. 
-ttt_floodlights (while I do like how different the vertical play is, it's also fairly convoluted and has an area accessible only by elevator, leading to a lot of camping and delaying)
Bro, there is another way into the basement besides the elevator. Put on your exploring cap and go find out. 
-ttt_skytower_b1 (super convoluted map, way more overly complex than it needs to be)
At this point I'm starting to think all maps that have a creative layout are way too complicated for you to handle. I'm gonna pull the (Stop criticizing these maps for being too complex if you're not a mapper) card. 
-ttt_vault (actually a really cool fallout recreation but still hard to play on for the reasons above)
See above

That's pretty much all I have to say, skimming past the rest.


Messages In This Thread
Map Suggestion Megathread - by HONG - 06-20-2021, 05:27 AM
RE: Map Suggestion Megathread - by dan - 06-20-2021, 08:47 AM
RE: Map Suggestion Megathread - by Haxune - 06-20-2021, 08:50 AM
RE: Map Suggestion Megathread - by fork smangler - 06-20-2021, 11:52 AM
RE: Map Suggestion Megathread - by RussEfarmer - 06-20-2021, 12:14 PM
RE: Map Suggestion Megathread - by bryanbrr - 06-20-2021, 12:20 PM
RE: Map Suggestion Megathread - by fork smangler - 06-20-2021, 12:22 PM
RE: Map Suggestion Megathread - by bryanbrr - 06-20-2021, 02:04 PM
RE: Map Suggestion Megathread - by fork smangler - 06-20-2021, 06:56 PM
RE: Map Suggestion Megathread - by Noire - 06-20-2021, 12:22 PM
RE: Map Suggestion Megathread - by boob - 06-20-2021, 12:29 PM
RE: Map Suggestion Megathread - by HONG - 06-20-2021, 03:10 PM
RE: Map Suggestion Megathread - by Deer-ly - 06-20-2021, 05:06 PM
RE: Map Suggestion Megathread - by Gabeolo - 06-20-2021, 06:47 PM
RE: Map Suggestion Megathread - by Noire - 06-20-2021, 05:45 PM
RE: Map Suggestion Megathread - by HONG - 06-20-2021, 07:35 PM
RE: Map Suggestion Megathread - by Cryptic Salsa - 06-20-2021, 07:13 PM
RE: Map Suggestion Megathread - by HONG - 06-20-2021, 07:41 PM
RE: Map Suggestion Megathread - by Deer-ly - 06-20-2021, 07:19 PM
RE: Map Suggestion Megathread - by Nimble Jack - 06-20-2021, 07:41 PM
RE: Map Suggestion Megathread - by Nimble Jack - 06-21-2021, 12:11 PM
RE: Map Suggestion Megathread - by Jammin - 06-21-2021, 01:51 PM
RE: Map Suggestion Megathread - by Gabeolo - 06-20-2021, 09:49 PM
RE: Map Suggestion Megathread - by Nimble Jack - 06-20-2021, 10:03 PM
RE: Map Suggestion Megathread - by Caribou - 06-21-2021, 04:22 AM
RE: Map Suggestion Megathread - by Battons - 06-21-2021, 01:26 PM
RE: Map Suggestion Megathread - by boob - 06-21-2021, 07:37 PM
RE: Map Suggestion Megathread - by HONG - 06-21-2021, 07:43 PM
RE: Map Suggestion Megathread - by Sacred3569 - 07-01-2021, 11:01 AM
RE: Map Suggestion Megathread - by Lex (2) - 07-01-2021, 04:37 PM
RE: Map Suggestion Megathread - by Lex (2) - 07-02-2021, 01:55 AM

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