03-27-2020, 06:01 PM
I don’t know how to fix it but from what I can tell the damage is taken based on the pellets that connect instead of the shot as a whole. If 6 of the pellets land it’s 30 damage and if all 12 land it’s 60 on the double shot. I don’t know how the map editor works or why the damage changes between maps but if it’s possible you might be able to classify the pelts as a group and have them damage the player based on what the group as a whole connects with. This would probably effect damage on real prop players and I’m not sure if it’s possible to do, just my best guess.