03-27-2020, 06:08 PM
(03-27-2020, 06:01 PM)Mantis Wrote: I don’t know how to fix it but from what I can tell the damage is taken based on the pellets that connect instead of the shot as a whole. If 6 of the pellets land it’s 30 damage and if all 12 land it’s 60 on the double shot. I don’t know how the map editor works or why the damage changes between maps but if it’s possible you might be able to classify the pelts as a group and have them damage the player based on what the group as a whole connects with. This would probably effect damage on real prop players and I’m not sure if it’s possible to do, just my best guess.
Well, that's the way it's SUPPOSED to behave, notice how shooting a barrel with a shotgun only deals 5 damage like it should.. I have no idea what's different about the custom props of dimmsdale and custom props on other maps