06-24-2020, 12:59 AM
(06-24-2020, 12:22 AM)Ckg Wrote:Warns have been used to finalize a grand finale punishment, and that's my point. These warnings are nothing but in-game "badboi points" which I find completely ineffective. A lot of these given warns I've seen show a delay of action and consequence. You could argue a warn is a consequence, but they are the lowest forms of reinforcement. It's very easy to issue a swift punishment to nip the actions of players in the bud than it is to give them a badboi point. It's not about how many points should equal a punishment, it should be about how fast you can defuse a situation or player in a reasonable timeframe. Any form of banning punishment of >24 hours can actually do surprising well as a break period instead of a larger punishment which tends to generate animosity. This isn't simply about Ernesto and his large number of warns; as it applies to most scenarios.(06-22-2020, 01:12 AM)Whitney Houston\s Bath Water Wrote: I feel hours followed by increasing punishment is much more effective than a large consequence instantly.Instantly? Man had 11 total warnings, that’s more than enough time to realize something you’re doing is wrong.