06-21-2021, 12:58 PM
(This post was last modified: 06-21-2021, 12:59 PM by Wrong. Edited 1 time in total.)
(06-21-2021, 12:11 PM)Nimble Jack Wrote:(06-21-2021, 07:13 AM)lazy Wrote:(06-20-2021, 07:41 PM)Nimble Jack Wrote: Gonna give my two cents here, generally I agree with adding more maps but when I initially read the intro I assumed you were going for a revamp of the map vote system which I think is really the only solution to this system.This isn't true. T domination is mindlessly easy since all you need is one other person to go to the reactor room with you and set up a turret and you can 2v20 (no joke) the server, and that's assuming 20 people are competent and will rush you/know what to do (they won't).
-ttt_skeld (way too small, has jarringly bad issues with being able to dominate as traitors by camping the reactor during meltdown, extremely difficult to prevent)
T domination requires actual team work which tends to be a lacking trait for most players, criticize the vents, most people get stuck and don't know how to get out.
Reactor room is small enough that one or two incinds would completely clear it out.
T's throw incends in the hallways before you even get there. Then you throw incends back in which means you cant disable the reactor meltdown. You are out of time. You lose. This doesn't even factor in that T's don't have to sit in the reactor room to defend it either, it's just the path of least resistance.
I realize that you may not see this as a problem, but trust me when I say that when you go from theory to reality that it becomes basically impossible for innos to win on skeld when this strat is used. I am more than willing to demonstrate it every time we are on that shit map.