10-24-2021, 11:43 AM
One of the first threads I made when I got unbanned was talking about this exact problem.. people without the jump pack are at a disadvantage against people with the jump pack. You can say the same thing about a lot of shop items, like if you're really good at using the winchester and can't buy it because you don't have the points, you have to use guns you're not as good at, but that's not nearly as bad as no jump pack vs jump pack. People with the jump pack can bunnyhop easier, evade enemies easier, get to places on the map that non jump pack users cant, stick their head into the ceiling (god please fix this im begging you), and the list goes on..
Either A. use my server wide jump pack script to effectively give everyone a jump pack:
B. Lower the gravity by about 150
C. Have no jump boost and use my fall damage reducer to fix the fall damage problem:
D. Any combination of the 3
Either A. use my server wide jump pack script to effectively give everyone a jump pack:
Code:
hook.Add("Tick", "jumpBoost", function()
for k,v in pairs(player.GetAll()) do
if v:KeyDown(IN_JUMP) then
v:SetVelocity(v:GetUp()*12)
end
end
end)
B. Lower the gravity by about 150
C. Have no jump boost and use my fall damage reducer to fix the fall damage problem:
Code:
hook.Add("EntityTakeDamage", "ReduceFallDamage", function(ent, dmginfo)
if ent:IsPlayer() and dmginfo:IsFallDamage() then
dmginfo:ScaleDamage(0.25) --Fall damage multiplier
end
end)
D. Any combination of the 3