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More PH content
#5
For Illusions, it's pretty mismatchy, but of a prop hunt map it works alright. teleport exits should maybe be marked a bit better. The secret room should be marked after the first person finds it or after a bit of time so no one can camp it, Unless you already put in some sort of forced exit mechanic i didn't stick around long enough to find out about. Lots of props to turn into and the randomness does help in blending in. If you decide to go back in maybe add some details around the rooms and maybe lower the ceilings in some rooms since a bunch of square boxes is fairly plane to look at. Brighter lighting could be nice since most of the map uses dark textures, and not just the yellow color, some *Really* light blue, to the point of basically being white, lights can look nice. Experiment around with lighting, it can make maps look much better.

Spice and Co is pretty nice, it shows that it is the second as there are some better practices or steps or whatever used. Lighting is a bit weird in how you use one lightbulb to light big rooms, you should use multiple lights to light big and medium rooms, even smaller rooms would need multiple lights. Some texture misalignments around the map and some props like the shelves in the... Foreman's room?? i guess... are backwards. Besides some detail work, prop love by pushing them against floors, walls and rotating some and geometry/room design these maps are good sturdy maps that with some more time and experience can become great.
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Messages In This Thread
More PH content - by mallow - 01-29-2018, 06:24 PM
RE: More PH content - by Yeezy Jeezy - 01-29-2018, 07:22 PM
RE: More PH content - by mkkay671 - 01-29-2018, 07:59 PM
RE: More PH content - by [black]Tronald - 01-30-2018, 10:20 PM
RE: More PH content - by ~$$~ BlackCatTheGreat ♣♣ - 01-31-2018, 02:48 AM
RE: More PH content - by Linfalas - 01-31-2018, 04:00 PM
RE: More PH content - by [Red]Starky - 02-04-2018, 09:01 AM

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